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A jam submission

Space EscapeView game page

A simple 2D shooting game made in 14 days for LOWREZJAM 2022
Submitted by Wes Casto — 2 days, 6 hours before the deadline
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Space Escape's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#764.0194.019
Audio#1083.5283.528
Overall#1143.7883.788
Gameplay#1383.3403.340
Authenticity (use of resolution)#1854.2644.264

Ranked from 53 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you work in a team?
No

Was the resolution a challenge?
The small resolution made it difficult to show certain UI elements, and I had to modify some of the artwork to make sure things were legible. I decided to use a limited color palette to save time on making art decisions.

What did you learn?
I learned several things that I'll be able to use in the future, like how to make enemies follow you when you are close to them.

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Comments

Viewing comments 9 to 1 of 29 · Previous page · First page
Submitted

Really nice polished little game :) The graphics look great - you even have an ending animation! The music and sound effects also fit well..

The gameplay was also fun… first I tried to defeat everything but since everything takes quite a lot hits and ammo is rare you had to think and rather avoid battles… I liked it :)

Submitted

Nice game! The limitation of ammo and life makes you hunt for supply from time to time, and this creates tension for the gameplay. Nice art-style too :D

Developer(+1)

Thanks! I decided to limit the ammo at the last minute to make it more difficult. Early on I was going to have a mechanic where you were always running out of oxygen and have to keep replenishing to really make you feel like you're against the clock. I may re-visit that idea in another jam.

Submitted

Very fun and excellent use of the limited resolution.  Liked the music as well.  Good job.

Developer(+1)

Thanks! I can’t take credit for the music though. I usually write my own, but to save time for the jam I got the songs from OpenGameArt.org

Submitted

Pretty sweet, Wes. I’m a sucker for a flying protagonist. The use of the low-rez real estate is very nice. I like the subtle animation frames you put in of accentuate movement.

Developer

Thanks! I know it’s been done lots of times before but wanted to do something safe for my first time to make sure I could get it done in time. I’d like to venture out next time and be a little more unique. 

Submitted

It was really fun. I like the art aswell. Great work!

Developer

Thanks!

Submitted

Really excellent. For a first jam game it's stellar. Everything about it works great. Graphics, music, mood. I tend to not like a lot of inertia in games but this was less stressful than most and it gives you time to figure out your next move.

Developer(+1)

Thanks! I had fun and will be looking out for more to enter this summer.

Submitted

Loads of fun. Enjoyed. Frustrated with the movement a little, but such a slick game.

Great job !

Developer

Thanks! If you don't mind me asking, what do you think would help improve the movement?

Submitted

Fun game, I really like the art! Gave it a really nice style!

Submitted

I like the art style. The jetpack gameplay reminds me a bit of Alien Carnage/Halloween Harry.


What I'd change is add some minimal ammo regeneration to the game. I found myself out of ammo and unable to progress at some point.

Developer

Thanks for the feedback! I was worried about running out of ammo, so I did add a 15 second respawn to the ammo. Next time I’ll work out a better solution or think about switching it back to unlimited ammo. 

Viewing comments 9 to 1 of 29 · Previous page · First page