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Perfect Shot's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #194 | 2.909 | 2.909 |
Gameplay | #229 | 2.727 | 2.727 |
Authenticity (Use of resolution restriction) | #249 | 3.636 | 3.636 |
Overall | #265 | 2.795 | 2.795 |
Graphics | #324 | 1.909 | 1.909 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
I made it by myself in the past three days or so. I honestly had a blast making it.
Was the resolution a challenge?
I played around with a camera script that clams the values of a larger screen. Making gameplay that was easy to follow and UI that was clear was definitely a challenge though.
What did you learn?
I learned about scriptable shaders and UI behaviors that I haven't gone into before. These can definitely help me in the future, especially the UI layouts and scripting I did.
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Comments
Interesting idea for "You Are The Weapon" topic, I tried to do the bullet curve thing from Wanted movie but could not manage :D
Thanks, it was definitely a bit weird getting the controls to feel playable.
This was a super cool idea! I'm impressed!
Thanks a lot!
really neat concept for a game here!
I loved the concept. I would very much like to see a higher resolution version of this. Also, changing the type of weapon would be interesting. Pretty solid for a couple of weeks for devving. Well done!
Thanks, I was thinking the same! It would be a lot easier to develop this at a higher resolution. Different weapons hadn't occurred to me but could be a cool idea!
Very cool concept, felt fun to fly around and crash into stuff!
Thanks! I spent a decent amount of time messing with the bullet speed and control.
as stated, nice concept. if you plan to develop it further, i'll be back :)
Great to hear, I might do that!
The concept for this was really interesting, I could easily see it developed with ricochets or other additions. The architecture and distance was sometimes difficult to read, textures may have helped to give a better sense of scale.
Thanks! I definitely agree, I wish I had more time to add some textures and fix some glitches.