This was such a cute and feel-good game to play, I was smiling the whole time. It isn't very difficult but I didn't mind, since each level has unique enough mechanics to keep it interesting. The concept is fun and the visuals had so much personality.
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I'm really amazed at what a cool visual style you were able to achieve with the graphics restrictions! It was sometimes tricky to figure out where to go, but the game is small enough that trial and error works fine. I would love to see this developed further.
This was a fun platformer! I'll echo what others have said about the camera being off-center when you are moving left, making it harder to hit jumps in that direction. Other than that, the graphics were easily readable and the controls felt good!
The concept for this was really interesting, I could easily see it developed with ricochets or other additions. The architecture and distance was sometimes difficult to read, textures may have helped to give a better sense of scale.
The art was great and I liked the concept, though I struggled to understand how some of it worked- especially the "divert power" aspect. It had me laughing out loud at the "communication" though!
Very polished and I like the concept of having to avoid shooting things instead of hitting them. I wish there was a time counter of how long I'd played, eventually I was just sent back to the main menu with very little feedback.
I like the reversal on the usual "avoid obstacles" concept, and the art style is very cute! It also took me a few tries to understand that you were supposed to hit the obstacles, not avoid them.
The art is adorable and I liked the polish of having the airplane get visible damage as your health lowers. I didn't quite understand the repair mechanic, since by holding down R constantly I never really had a problem with repairs. Also the children cheering at the end of the level was really funny considering how violent the game is.