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I'm really amazed at what a cool visual style you were able to achieve with the graphics restrictions! It was sometimes tricky to figure out where to go, but the game is small enough that trial and error works fine. I would love to see this developed further.

Thanks so much! Yes, clarity was definitely an issue at this resolution, and it's something I was concerned about from the get go. The raw 3d renders were never meant to be used in the final game, but I wasn't able to do draw-overs for everything in time.