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A jam submission

Keyed UpView game page

Complete microgames with randomised controls.
Submitted by Tangled Wire Games (@TangledWireGame) — 20 hours, 50 minutes before the deadline
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Keyed Up's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#8183.4403.440
Originality#8243.6403.640
Fun#10713.2003.200
Presentation#15833.2403.240

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The keyboard inputs to control the character are randomised at the start and after set numbers of rounds so that the controls always feel out of your control. The order in which levels are loaded is also randomised.

Did your team create the art for this game during the 48 hour time slot?

No

We used pre-existing art

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

The different games were fairly fun and rewarding
The dodging was a bit tricky though

Can't see lives all the time,
and maybe it works better as a high score than `restart

Not too bad for random input

Submitted

Very interesting concept, was cool to see how it played out!

Submitted(+1)

The concept of randomized controls is a fun one, but I wish it had changed with each level instead of only changing each time the game starts. It's a cool take on the concept!

This messed with my head. Really addictive once it gets hard. Could even start changing controls in the middle of a level to make things harder

Submitted

I really like having multiple mini-games to play with the same platforming mechanics. I would like to have seen more focus on gameplay mechanics changing rapidly rather than controls being swapped. Good job!

Submitted(+1)

I really loved the them interpretation, I was going for the same thing(LOL). The game was really fun, it got kind of repetitive, I ended up playing the same game mode for 5 times in a row. Very nice, I loved the character design and how it moved! Good job!

Submitted(+1)

A decent interpretation of the theme. Thought about this interpretation as well I guess I'm just glad I didn't run with that XD

It has decent art, passing-grade music, decent SFX. And wow voice acting too? I suppose those are made outside the 48 hour period tho

Fun wise... hmm... I may or may not have seen all the level types but I think the levels can have more variations... Well I suppose this is a 48hr jam haha but if you plan to expand it you should add more level variations. From what I found, the "Action" button is barely used in this game. Only in the tutorial stage and during inter-stage. Could've added some stages that make more use of it.