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Darkness Looming's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Entertainment - How enjoyable/replayable is it? | #14 | 2.324 | 3.000 |
Creativity - How original is the idea? | #14 | 2.453 | 3.167 |
Language use - How well was Lisp incorporated into the design? | #15 | 2.840 | 3.667 |
Overall | #15 | 2.453 | 3.167 |
Presentation - How does it look/feel? | #16 | 2.195 | 2.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I like the idea! It's still looking like a prototype, but seems promising. I hope you keep improving it =)
Thanks! I'll definitely do when I'll got some free time :)
I'm trying to get it to run, but I get the following error: https://paste.gnome.org/pg99xjaks
Oh, sorry about that. Do you have libogg libraries installed?
I've installed every single libogg library I could find in my repos. Still the same error. D:
Ooops, I suspect this might be problem on my end. Could you please try this archive?
I'm still getting the same error for some reason. ¯\_(ツ)_/¯
Oh, here's the idea: you're running the game from the bin folder, like "./darkness-looming", right?
Because if you run it from the different folder, it won't be able to find its assets.
Oh, now I see, you're running it correctly. Uhm.
Just to be sure: what's output of "ls assets/sounds" in the bin folder?
Gosh I'm so lost. What kind of distribution are you using?
I ran darkness-looming from withing the bin folder. What I find weird, is that the file is a shared library rather than a binary.
I'm using Devuan ASCII. https://devuan.org/
Which basically corresponds to using Debian Stretch.
All right, I'll install it in Virtualbox and try to find out what's wrong.
Meanwhile, if you happen to have Windows box on hand somewhere, you can run the game there using this archive.
I'm terribly sorry for the inconvenience.
It's fine. I'm used to things not working. :D
All right, I've installed Devuan ASCII in virtualbox and wasn't able to reproduce the bug you're experiencing :(
Are you 100% sure that sound files (like e.g. "music.mp3") are unpacked and available under relative path "assets/sounds/" to the game binary? And that you have SDL2_mixer installed from repository (i.e. not from some local sudo make install)?
It's a bit buggy but overall there is some potential here.
It's nice to see the game packaged and easily runnable on my computer.
I got "Illegal Instruction" trying to run the compiled binary. Trying to run from source with Racket errored out with "sdl.rkt:3:20: collection not found".
That's weird. What sort of CPU do you have?
To run from source, you'll have first run command "raco pkg install sdl csv-reading sxml"
I am running it on an Intel Core i5.
Thanks for the instructions. Maybe that should go in the readme.
After installing those packages I get "ffi-lib: couldn't open "libSDL2.so" (libSDL2.so: cannot open shared object file: No such file or directory)" despite the fact that I have installed the libsdl2 package with apt-get. (Debian Stable)
Yeah, Debian/Ubuntu maintainers have weird ideas about sonames. This incantation should do it:
sudo ln -s /usr/lib/x86_64-linux-gnu/libSDL2-2.0.so.0 /usr/lib/libSDL2.so
sudo ln -s /usr/lib/x86_64-linux-gnu/libSDL2_image-2.0.so.0 /usr/lib/libSDL2_image.so
sudo ln -s /usr/lib/x86_64-linux-gnu/libSDL2_mixer-2.0.so.0 /usr/lib/libSDL2_mixer.so
sudo ln -s /usr/lib/x86_64-linux-gnu/libSDL2_ttf-2.0.so.0 /usr/lib/libSDL2_ttf.so
Took me a bit to figure out the controls (click and hold to attack), and the movement was a little wonky, but I eventually managed to win.
Yeah, the proper movement near the obstacles was the greatest bug that I haven't had time to fix, I'm really sorry about it.