Updated links to version 0.0.2. Now the game has audio (sound fx and music) and supports OpenGL 2.1+.
Recent community posts
I struggled before understanding that I had to press "space" + "down arrow" to dig. But after a few tries (gone outside of the map bounds, where it has "water" heh) I finally managed to collect gems and win the game.
I like the idea, very good for a first game! Congrats =)
I like the simplicity. Feels nostalgic for me, since I played a lot of these triangle-shaped spaceship asteroid-like games, back in the day. I can only imagine myself forking this game someday =)
Thanks for the helpful advice. For some strange reason, today I restarted emacs and the game system loaded on first try! I didn't figure out what was the error source, but I remember sbcl was trying to compile "packages.lisp" from /tmp/packages.lisp, which doesn't exist.
I'm having trouble restarting my game with trivial-gamekit. Evaluation aborted on #<SIMPLE-ERROR "Only one active system of type 'appkit-system is allowed">
Is there a way to kill the 'appkit-system thread? I tried with (stop) but it's not working. My workaround for this is to close slime and reload everything, but its really annoying. Any ideas?
The game runs fine for now. I think my code was breaking something and SBCL became unresponsive, not destroying the game process, even with (stop) calls.
Awesome library by the way! Very simple, it helps me a lot since I'm new to the lisp world.