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A jam submission

Decent Magician Of the Moldy DungeonView game page

Submitted by moldybits

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Decent Magician Of the Moldy Dungeon's itch.io page

Results

CriteriaRankScore*Raw Score
Entertainment - How enjoyable/replayable is it?#23.6893.889
Overall#23.7423.944
Presentation - How does it look/feel?#34.2164.444
Language use - How well was Lisp incorporated into the design?#44.1114.333
Creativity - How original is the idea?#102.9513.111

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Amazing artwork! I like the RPG and rogue-like mixed styles. Just wish I had more time on the credits screen, it goes off too fast.

Nice job! Fun gameplay, great graphics, and map generators are always a plus!  

Submitted

Nicely done! Artwork is awesome and gameplay is fairly good. Got the chest on the second try: during first time I accidentally cleared all of the dungeon w/o getting to the credits part XD

Submitted

I enjoyed the game so much! The art is awesome, and the automatic dungeon generation makes it addictively replayable :)

The only thing that's a tiny bit frustrating is that main music theme is a bit short (but still beautiful).

(1 edit)

The battle music is also a bit short as well. We also had a lot more SFX which we wanted to add, but considering the fact that we submitted our game like 1 minute before the deadline I'd say we can live with that. ;D

Submitted

Yeah sure. I've also submitted my entry 3 minutes before deadline, so I know that feeling :)

Submitted

This crashes for me with:

WARNING: GLFW error 65543: GLX: Failed to create context: GLXBadFBConfig
Unhandled SIMPLE-ERROR in thread #<SB-THREAD:THREAD "main-thread" RUNNING
                                    {100612DC23}>:
  Failed to create main window. Please, check OpenGL version. Requested: 3.3

Submitted

If you are running from sources, before loading the system (game) via ql:quickload, please eval (cl:pushnew :bodge-gl2 cl:*features*) and then proceed as specified in instructions. This should enable OpenGL 2.1 mode.

Submitted

Alternatively, try OpenGL 2.1 binaries from here: https://github.com/borodust/dmomd/releases/tag/v0.0.2

Submitted(+1)

Thanks; the new release worked!