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A member registered Nov 13, 2016 · View creator page →

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On my main Arch machine it worked after setting everything up for bomberchap

On Arch after relinking (/usr/lib/libsndio.so to /usr/lib/libsndio.so.6.1) and installing sdl2_mixer it worked! 

Can i run it on Ubuntu 18.04? I have racket installed from official repo.

Interesting take on snake mechanics. Fun!

Couldn't run linux binary (Ubuntu 18.04, installed racket from the official repo): https://pastebin.com/hYqyGrQ0

A lot of gravity-related games this jam. Nice concept!

Works fine! (Ubuntu 18.04 with latest love)

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After downloading and relinking libsdl2 and libglew it starts, but, unfortunately, i'm getting a black screen (Ubuntu 18.04, nothing is reported to the console):  

After installing libsdl2 (Ubuntu 18.04) suite to run the linux version it too says I have no support for OpenGL3.3 context (I do! :D) 

OH! Ouch, my apologies. All works, thanks! :)

Oh, welp, sorry, wrong link :D That i figured out. I was actually wanted to post this screenshot (Ubuntu 18.04): 

When loading either from sources or from binary: https://www.pastiebin.com/5ae8ed4e0ad0b

Movement doesn't seem to work

Simple and straightforward game. 

PS: Collision/animation seems off when crouching and releasing the button early 

I've managed to run it on Ubuntu 18.04, but game rules are quite hard to grasp. Also, it doesn't seem to do anything when i'm trying to move around.

Bounding boxes feel a bit off, a bit repeatable, but otherwise it works! 

Yay, It works! Nice puzzle. Quite hard to guess the correct orbit for maximum profit, but entertaining!

Telnet one works. I indeed can move vases around.

Couldn't run linux blob on Ubuntu 18.04 at first: https://www.pastiebin.com/5ae8c32761ac9

After installing libmad0 and libfluidsynth1 it said system has no opengl 3.3 context support, but it has:


Also, nice to has a cheatsheet of controls. It could be a nightmare if I didn't ask you how to use the laser properly :)

Nice atmospheric music and puzzles! Would be nice if rovers could be teleported back rather than gathering them manually after solving the puzzles. Otherwise, very nice experience, thank you!

P.S: It totally worked out of the box with appimage blob on Ubuntu 18.04

Couldn't run it from source on Ubuntu 18.04:


Unfortunately, couldn't run it on Ubuntu 18.04 and the latest LOVE from official PPA 

Windows and MacOS binaries up!

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Windows and MacOS binaries coming tomorrow. Thank you for your patience!

Master Bawl and Dynamic camera


A little demo of a progress I made so far with the jam game:

trivial-gamekit + chipmunksvg-as-a-level 

Gonna be a puzzle with balls. More details later :D

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If you have troubles using trivial-gamekit feel free to shoot any questions here or you can stub me (borodust) with a dialog directly  in #lispgames IRC channel at `chat.freenode.net`. 

Touch screen is OP :)

Nice! Too bad I don't have dedicated arrow keys on my keyboard ;(

Loaded it by quicklisp. Interesting concept! Kept me engaged for a while, but I'm still a bit confused how to properly play it :)

Cool stuff, rpav! +1

Too bad I totally can't play it with my HHKB Pro2, cuz there's no dedicated arrow keys :(

Awesome nevertheless!

retrogradeorbit, thank you for checking it out!

Yes, i didn't put code for resizing mostly because there was other important things to do. This game actually is a multiplayer one, so we can arrange a match :)

Physics test:

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Animation blending (chilling/running/strafing)

0.15s overlap

3.0s overlap

I found https://github.com/phw/peek quite useful for creating short demo gifs.

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I've planned networking for the engine I'm working on, so I gonna explore that part in the game I'm making for this Jam. Supposedly, it should be simple multiplayer 3D FPS, but we will see how things turn out in the end :)

Good luck and lets have fun!

Oh, hello! Non-gamedev Java dude here. Ha-ha, only serious.

Always wondered how is it to develop something fun, complete and complex enough in Lisp. I think this jam would be a nice challenge for me to finally write something playable in CL. Game gonna be a mix of Zuma and Jewel puzzle in 3D. Certainly, not the most innovative idea neither great one, but should rail development of the game engine I'm working on into right track.

Thank you and lets have fun!