Recent community posts
If you drop into debugger, don't hit 'abort restart, invoke either 'rerun-flow-block or 'skip-flow-block after fixing a problem. If that doesn't help and you keep getting an error - still don't 'abort, but run (gamekit:stop) in the REPL and then invoke 'skip-flow-block restart - that should shutdown the engine gracefully, and you should be able to #'gamekit:start your game again. If all goes left, then just restart the implementation (should be a very rare thing). That's not very convenient and gonna be fixed in https://github.com/borodust/trivial-gamekit/issues/40.
To bring a bit more thrill into competition:
- Single 50 USD reward would be given to a game based on cl-bodge tech (or trivial-gamekit for that matter) that got best results based solely on voting
- Single 100 USD reward for a cl-bodge based game (again, trivial-gamekit ones count too) I would like the most judged solely by my standards :D
Submissions must follow all rules mentioned on the jam page! Game (code and any associated resources) must be released under MIT, GPL or compatible license.
Reward will be transferred via PayPal, so you must have working PayPal account to receive the reward.
Nice atmospheric music and puzzles! Would be nice if rovers could be teleported back rather than gathering them manually after solving the puzzles. Otherwise, very nice experience, thank you!
P.S: It totally worked out of the box with appimage blob on Ubuntu 18.04