Very nice!! Took a while to get the sensitivity of the controls down.
Play game
Magnetic Drift's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Entertainment - How enjoyable/replayable is it? | #8 | 2.907 | 3.250 |
Presentation - How does it look/feel? | #12 | 2.907 | 3.250 |
Creativity - How original is the idea? | #12 | 2.795 | 3.125 |
Overall | #13 | 2.963 | 3.313 |
Language use - How well was Lisp incorporated into the design? | #14 | 3.242 | 3.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Graphics are quite tiny on HiDPI display, but otherwise it works! Steering is quite hard though :)
For anyone that might be having issues running, and wants to try going at it from source, please feel free to clone
git@github.com:IGJoshua/magnetic-drift.git
Edit: The GitHub page is: https://github.com/IGJoshua/magnetic-drift
into ~/quicklisp/local-projects/ and then cd into it. With sbcl:
(ql:quickload :magnetic-drift)
(in-package :magnetic-drift)
(cepl:repl)
(run-loop)
Thanks!
Sorry about that. I've updated my comment to add the link to the GitHub page. Here it is:
https://github.com/IGJoshua/magnetic-drift
Thanks!
Hey. Unfortunately, I'm having issue with the source too. I got this error https://pastebin.com/wzHK1DFd trying to run the first line for sbcl.
The binary from the archive, on the other hand, complains on missing libSOIL, which I don't even have in my repos.
EDIT: oh, NVM, I've managed to compile and install libSOIL manually.
This crashes with "GLIBC_2.28 not found" so I guess it wasn't compiled right?
On Windows 7, 64 bit. Game seems to get stuck with green window at startup. According to Process Explorer, it's doing something, but it's not showing up on screen. Hope you can get it working, this one looks interesting!
Oh no! That sounds to me like a gl related issue.
Can you run https://zuluinuoe.itch.io/magnetic-drift-test to see some console output that might be helpful?
Thank you.
I see. Since there's no CL related error or message this'll require some deeper debugging, unfortunately.
Seems like there's an issue rendering any of the textures. I don't know that I'll be able to debug that without a test bed, but it may be helpful to know what version of OpenGL you have.
You could install one of the viewer tools, like hwinfo etc, but one dumb easy way to check would be:
(ql:quickload :cepl)
(cepl:repl) ; This should pop up a window
(gl:gl-version)
(cepl:quit)
Alternatively, you can edit `res/lvl/main-menu.lvl`, and at the very bottom of the file add:
(print (gl:version))
That should show the version in the console window.
Thanks! Sorry for the hassle.
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