So what do I do with all those truffles? ;D
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Wow. This is an awesome game. The levels are really nicely thought out. From the 15 entries I have played so far, this one was the most enjoyable to play.
The rewind feature was essential for me. Great game design.
TIP: Initially I didn't even realize that there was a restart and even a rewind feature, because I didn't read the README.md.
Introducing the controls and adding higher quality sprites would make this game even more enjoyable.
Yeah, I think mfiano wanted to enforce the rules a bit more strictly this time around, because in the last lisp game jam there were people who just posted a github/gitlab link.
*decent-username looks unsuspiciously around the room, whistles and walks away*
Totally understandable, because there's no real objective. :D
"Even if you don't complete your game as you intended it, it is still desirable to submit your unfinished game. The idea is to watch your progress, and give you something to compare your future work to, as well as give others encouragement or ideas for a game."
The vivid description of my game was there just to inspire me. Now that I think about it, I might be able to work at EA with my skill of over-promising and under-delivering. hehe
I used this more as a programing practice.
I think I've added the entirety of the game logic within 3 hours.
Actually I just wanted to make it anything but a still image. So that's what I ended up with.
P.S. If you want to see some really beautiful code, look at #'resolve-tile-sprite in tile.lisp.
I ran "sudo apt install libsdl2-*" and the sounds files are all in DL/bin/assets/sounds/. (a bunch of .ogg files)
If you're not able to reproduce the issue, then I guess I won't be able to fix it. It's unfortunate.
T ^ T <(Thanks for trying though.)
From what I've gathered, it means that it was compiled with GLIBC version 2.28 and your system uses an older version.
For me it's too complicated to install an up to date glibc version, because it also has dependencies.
The battle music is also a bit short as well. We also had a lot more SFX which we wanted to add, but considering the fact that we submitted our game like 1 minute before the deadline I'd say we can live with that. ;D