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CuriousCain

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A member registered Apr 20, 2018

Recent community posts

If an uncaught error occurs during runtime, you'll get this issue. There's not much, in the way of a workaround, for now other than restarting SLIME. Borodust and I are working on a fix for this but I'm not sure if we'll have something workable before the end of the game jam. Sorry about that.

Put those bind-* methods inside a gamekit:post-initialize:


(defmethod gamekit:post-initialize ((this example))
    ;bind methods here)