The game seems like a new spin on a DDR sort of game, which I liked. I think that the ammo/cooldown could be tweaked a little bit. I had too much at the beginning and barely any near the end, maybe it should recharge faster and faster as the levels go on. I do like the aesthetic of the game and the sound effects were nice and chunky. Hitting an enemy simply felt good.
Play game
Anisotherm's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #11 | 4.050 | 4.050 |
Overall | #23 | 3.925 | 3.925 |
Community Spirit | #39 | 3.850 | 3.850 |
Use Of Theme | #40 | 3.850 | 3.850 |
Originality | #40 | 3.950 | 3.950 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team or Solo
Solo
Credit:
Everything created by me, I only used someone's 8x8 pixel art interpretation of Link as the basis for the base frame for the player sprite. That was created by Voliol on DeviantArt.
Did you follow the theme?
Yes. The player has to switch between fire and ice elements in order to combat foes of opposite elements.
Did you (you or your team) do the graphisms yourself?
Yes (see credits above for more info)
Did you (you or your team) do the musics and sounds yourself?
Yes.
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