Ah, I see. Makes sense, thanks!
GreeGrenn
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Wow, thank you for this in depth review!
Yes, I spent most of the time on the art and mechanics, so not much time went into audio or balance testing.
I agree that the card draws can be frustrating at times. I was thinking of instead allowing players to have a choice of direction for each card to eliminate this issue. Or perhaps just speed up swapping time like you suggested.
Thank you for the tips about the resolution! I'm guessing you mean the differences between the character screen and game screen? I googled "Mixels" but just found things about the lego sets, is that what you intended? I'm not sure how this applies to be honest, maybe I'm missing something?
I'm glad you enjoyed the crew members! That was something I really wanted to try out, but there isn't much to do with them after they've been upgraded to lvl 3 like you said.
Thank you so much for your feedback!
Thanks! I didn't have much time to do extensive playtesting for balancing so you are probably right that some characters are weaker than others. The redraw mechanic is there to put cards at the bottom of their power deck for reuse later. But I do agree it seems often the card you get isn't something you can use.
Cool game! It was a little too easy to try running by all the enemies on my last life but then I found the end door leads back to the start haha. I was able to kill 10 enemies with my five lives! They are tough to take down (even with "F" sometmes). This was a fun demo for the water and freezing mechanic.
Cute little game! Was this made with pico-8?
The art style is simple yet easy to interpret. I like how you used simple animations to identify things of importance, like humans and dogs. I also like the premise of abducting humans while the game has a lighthearted feel to it, like where the first guy I abducted seemed to come willingly.
On the earth map I couldn't figure out where to land, so I just randomly moved to different spots of land until something happened. I'd suggest making this part a bit more clear.
I died very quick when I decided to check out one of the dogs in a building. It would be cool to have a checkpoint system to get back to the game quick after death. Also more of a warning for instant death would be good if you feel that fits in the game.
Great job!
Great job with this rage platformer! I'll admit I couldn't get past the first level after the tutorials. Are you supposed to turn around and use the wall jump there? I couldn't pull it off.
Normally I'd say the character is a little too floaty, but I'm guessing that is part of the challenge for this type of game.
This may just be because I couldn't get past the first main level, but I'd suggest more of a gradual increase in difficulty after the tutorial ends.
Overall I had fun and good luck with this project!
This is a cool platformer! Graphics and audio are great. I enjoy the sounds the characters make while talking, reminds me of something like animal crossing. The whole "platformer without jumping" idea and the art remind me of Lisa the Painful.
I did run into a bug (I think) when I got to the area where you use the launch pads. I think I accidentally launched the helper character (I forget his name) to the left and then I launched myself right. After that he spawned in closer, but hovering in the air. Also some of the doors didn't seem to work after that point of the game, but I may have just missed something because I didn't have time to finish the game.
Great job!
This is very well done! I'm not used to the escape room type games but it was a very enjoyable experience. You do a great job of setting the mood with the story elements revealed through notes and with the visuals.
Controls are great. All of them make sense and are straightforward to figure out. I really like the pop ups that tell you the controls to use in specific situations early on in the game.
I think some of the UI elements could use an upgrade in terms of visuals for the phone and computers because some of them look close to the default Unity UI.
Great job and good luck with development!