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GreeGrenn

133
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A member registered May 06, 2021 · View creator page →

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Ah, I see. Makes sense, thanks!

I'm glad you enjoyed the art! Yes, the gameplay was very much experimental, so I'm glad to know it needs adjusting. Thank you for the feedback!

Wow, thank you for this in depth review!

Yes, I spent most of the time on the art and mechanics, so not much time went into audio or balance testing. 

I agree that the card draws can be frustrating at times. I was thinking of instead allowing players to have a choice of direction for each card to eliminate this issue. Or perhaps just speed up swapping time like you suggested. 

Thank you for the tips about the resolution! I'm guessing you mean the differences between the character screen and game screen? I googled "Mixels" but just found things about the lego sets, is that what you intended? I'm not sure how this applies to be honest, maybe I'm missing something?

I'm glad you enjoyed the crew members! That was something I really wanted to try out, but there isn't much to do with them after they've been upgraded to lvl 3 like you said. 

Thank you so much for your feedback!

Nice job! Reminds me of the arcade games. But not as frustrating as the real life ones haha! 

Great job with this game! It's been a while since I played a point and click adventure style game and the art was really on point for this type of game! Overall very polished with the inclusion of a story and music.

Thanks! Yes I think this would definitely benefit from a tutorial. It seems many are confused as to what's going on at the start of the game haha.

Thank you!

Fun puzzle game! The art is cute and the theme is implemented well. I think checkpoints after each puzzle would be a good addition. Nice job!

Fun platformer! The mechanics were interesting and challenging. Good job!

Thanks! Yes, I definitely would have included a tutorial had I more time.

Thank you! I'm glad you like the aesthetic.

Fun puzzle game! Nice incorporation of the freeze theme and easy to get into which is great for these game jams. Good job!

This is really cool! The art style is great and game play is simple but fun. Are the inputs synced to the music? It felt like it was in some parts but wasn't in others but I certainly enjoyed it either way. Great job!

This is a fun tank game! I like how your attack cancels out the others, but the number of enemies still requires you to consider your positioning. Good job!

Cute game! I had an issue where my character didn't reappear after the battle so I was stuck. I like how the do not enter cave sign basically suggests you should go there haha. Good job!

Fun game! Very polished with nice pixel art. The small screen size makes it hard to predict some of the oncoming obstacles, especially the missiles, but otherwise it fits well. Good job!

Fun interpretation of the theme! The art is great and fits the game very well. Straightforward and easy to get into which is definitely a plus. Great job!

Good idea for a platformer! Very fast pace that requires some getting used to with the fire quickly approaching. I thought the red button was just a shut off version of one of the fire pillars at first to the first level took me a few tries haha. Good job!

I've never had the chance to play superhot before so this was a great 2D way to experience it! Very well polished with a nice balance of 3d and pixels. Great job!

Thank you! Yes, perhaps the delays are a bit too much. I'm considering slowing down the enemy/obstacle speed if I continue this.

Nice and simple with a theme that fit the jam well! I was a little confused on what to do at first, so a tutorial or more in game feedback would help. Some of the characters have funny descriptions haha. Good stuff!

Thank you for the feedback! Yes, I think the card system would need revisiting if I decide to continue with this. Perhaps allowing the player to choose the card directions instead of having a direction linked to each card. I'm glad you liked the art!

Fun game! Very polished overall and I like how you were able to incorporate a story. Great job!

Thank you! Working with a restricted palette like this was new for me. I'm glad it paid off!

Wow this is incredibly well polished. Good art style with a simple mechanic that can get pretty challenging. Also fits the theme well. Great job!

Thanks! I do wish I had more time for playtesting.

This is a really good idea for a game! It looks well polished and provides a good challenge. It may have just been my PC but is some of the reference picture cut off on the right? I really liked the text effects as well. They add some good character to the game. Good job!

Thanks! I didn't have much time to do extensive playtesting  for balancing so you are probably right that some characters are weaker than others. The redraw mechanic is there to put cards at the bottom of their power deck for reuse later. But I do agree it seems often the card you get isn't something you can use.

Cool game! It was a little too easy to try running by all the enemies on my last life but then I found the end door leads back to the start haha. I was able to kill 10 enemies with my five lives! They are tough to take down (even with "F" sometmes). This was a fun demo for the water and freezing mechanic.

Thank you for your feedback! Useful to know that you and others think something should be done about the controls, I'll definitely work on that. 

I'm glad to hear you enjoyed the audio and player feedback. Thanks for playing!

Cute little game! Was this made with pico-8?

The art style is simple yet easy to interpret. I like how you used simple animations to identify things of importance, like humans and dogs. I also like the premise of abducting humans while the game has a lighthearted feel to it, like where the first guy I abducted seemed to come willingly.

On the earth map I couldn't figure out where to land, so I just randomly moved to different spots of land until something happened. I'd suggest making this part a bit more clear.

I died very quick when I decided to check out one of the dogs in a building. It would be cool to have a checkpoint system to get back to the game quick after death. Also more of a warning for instant death would be good if you feel that fits in the game. 

Great job!

Great job with this rage platformer! I'll admit I couldn't get past the first level after the tutorials. Are you supposed to turn around and use the wall jump there? I couldn't pull it off.

Normally I'd say the character is a little too floaty, but I'm guessing that is part of the challenge for this type of game. 

This may just be because I couldn't get past the first main level, but I'd suggest more of a gradual increase in difficulty after the tutorial ends. 

Overall I had fun and good luck with this project!

This is a cool platformer! Graphics and audio are great. I enjoy the sounds the characters make while talking, reminds me of something like animal crossing. The whole "platformer without jumping" idea and the art remind me of Lisa the Painful.

I did run into a bug (I think) when I got to the area where you use the launch pads. I think I accidentally launched the helper character (I forget his name) to the left and then I launched myself right. After that he spawned in closer, but hovering in the air. Also some of the doors didn't seem to work after that point of the game, but I may have just missed something because I didn't have time to finish the game.

Great job!

This is very well done! I'm not used to the escape room type games but it was a very enjoyable experience. You do a great job of setting the mood with the story elements revealed through notes and with the visuals. 

Controls are great. All of them make sense and are straightforward to figure out. I really like the pop ups that tell you the controls to use in specific situations early on in the game.

I think some of the UI elements could use an upgrade in terms of visuals for the phone and computers because some of them look close to the default Unity UI.

Great job and good luck with development!

Thanks! Yes I don't think it is possible to get past level 2 without the charge jump. I'll have to add a tutorial or something to make that a bit more clear to newcomers. Glad you enjoyed the moving blocks!

Sure! Yeah adding new characters to mix up the gameplay sounds like a fun part of development to work on after the core mechanics are in place. Longer breaks between attacks sounds like a good idea as well!

Thank you!

Thank you for playing!

Thank you for the feedback! Others have suggested a change to the controls as well, so I'll likely incorporate an alternate control scheme at some point. Combining the jump and move buttons isn't the most straightforward approach. I'm glad you enjoyed the pixel art. Thank you for playing!

Thank you for your feedback! I'm glad that you enjoyed my game!