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The Tale of the Beardless Dwarf's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound Effects | #19 | 3.333 | 3.333 |
Music | #19 | 3.467 | 3.467 |
Art | #35 | 3.267 | 3.267 |
Fun | #36 | 3.467 | 3.467 |
Humor | #38 | 2.733 | 2.733 |
Graphics | #40 | 3.200 | 3.200 |
WTF | #89 | 2.133 | 2.133 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What INSPIRED this game?
The Lord of the Rings/The Hobbit and Puzzles
List the parts of your game you or your team did NOT make. (Pre-existing assets or downloaded content)
Music:
Fanfare 03 - Fantasy Musica - www.fantasymusica.org
Game Over II - Joseph Gilbert / Kistol
Breakfast Blend - Dan Knoflicek
RPG Never Go Full Bard - HitCtrl
Sound:
Mining Pick - spookymodem
Postive Sounds - remaxim
Fantasy Sound Effects Library - Little Robot Sound - www.littlerobotsoundfactory.com
Impact - Iwan 'qubodup' Gabovitch http://opengameart.org/users/qubodup
RPG Exploration - (The Black Temple) - HitCtrl
Art:
Stone Home Interior Tileset - Tyler Olsen and Jetrel
Moria Citadel Font – Rook543
Sky Backdrop – bart
LowPoly Cave Entrance - OrbitStudios, Fernando Ferreira
Dirty, burnt and light sand - qubodup
Bat Sprite - bagzie
Generic Items - www.kenney.nl
Minish Cap-ish tileset (FAIL) – KIIRA
3/4 view beetle - Stephen Challener (Redshrike), hosted by OpenGameArt.org
Topdown Shooter - www.kenney.nl
Platformer Art Deluxe - www.kenney.nl
Dungeon Tileset - shortfoot38
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Comments
Great mechanics. I feel like a "Continue?" button that restarts the floor and not the whole game when you die would be better.
Yeah, the game is really hard, i had no time to make any balance or add a feature to make the game more casual. I tried to add a kind of continue that you have to pay Ores to restart the lvl, but I saw that I could not develop it on time, so it was removed
That was pretty neat! At first I didn't know how to take it, almost seemed like it was getting monotonous the that is when I got to the area with the "spikes" that came up. Browser playable is nice too, just makes it so much easier :) Good job man!!
thank you for your feedback. I had no time to improve the maps and make them appealing, most of them didn't receive any kind of update after their creation
Yeah, 48 hours was really tough, I totally understand. I remember when I got down to the last 6 hours or so, I was so worried, but I got through it. Can't wait to do a 72 hour jam soon!
it's remember me of the olden games like boulder dash kind. beside that I like puzzels like these.
I like how it doesn't feel turn based but it is. I think it takes too long to need to repair your pickaxe, though.
yeah, i had no time to balance pickaxe repair and Ore drop. Just in the last floors or if the player got the worst nightmare that repairing will be necessary
Intresting turn based game play... the 'dreaming' mechanic wasn't super clear. look at map could be renamed to something more clear to it effect.
looks like you choose some really good art and music in your searches.
yeah, "look at map" was a really poor choice
i got really luck with art and music, i got it really fast on opengameart
This game was really great for my nostalgia, because it reminded me a lot of classic RPGs on PS1 or Nintendo handhelds. The gameplay is a little primitive and under-developed, but it got interesting when the dungeon was dark, and you did have multiple enemy types. The thing that killed me in the end was walking into a stupid beetle. What's frustrating is that I assumed I could walk into the space he was in as he moved out of it, since he was just following a set path, but apparently that counts as a collision. I didn't assume this as a player. You may want to consider changing the logic so that it's based on the enemy's new position, rather than the old.
or have it so that the character moves... then the bug after a short delay, to make the order of actions clear.
this beetle moving kill was a bug that apear and i could not fix on time
the dark effect was something like "what can i do really fast" and the result was amazing, but is really punishing when you dont know the dungeon, specially in the higher floors