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(+1)

This game was really great for my nostalgia, because it reminded me a lot of classic RPGs on PS1 or Nintendo handhelds.  The gameplay is a little primitive and under-developed, but it got interesting when the dungeon was dark, and you did have multiple enemy types. The thing that killed me in the end was walking into a stupid beetle. What's frustrating is that I assumed I could walk into the space he was in as he moved out of it, since he was just following a set path, but apparently that counts as a collision. I didn't assume this as a player. You may want to consider changing the logic so that it's based on the enemy's new position, rather than the old.

(+1)

or have it so that the character moves... then the bug after a short delay, to make the order of actions clear.

this beetle moving kill was a bug that apear and i could not fix on time

the dark effect was something like "what can i do really fast" and the result was amazing, but is really punishing when you dont know the dungeon, specially in the higher floors