Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
A jam submission

Apex TowerView game page

Fantasy FPS Tower Defense
Submitted by ZactarZero — 2 hours, 28 minutes before the deadline

Play game

Apex Tower's page


CriteriaRankScore*Raw Score
Sound Effects#582.7502.750

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What INSPIRED this game?
The gameplay of Metal Gear Survive (beta) and the atmosphere of Lord of the Rings

List any additional team members here.
Developed by:
- Carlos "Zactar" Gasperin (me)
- Gabriel "The Scarecrow" Dall'Alba
- Leonardo "Pixel" Lima

List the parts of your game you or your team did NOT make. (Pre-existing assets or downloaded content)

Rising Game Kevin MacLeod (
Licensed under Creative Commons: By Attribution 3.0 License

Willow and the Light Kevin MacLeod (
Licensed under Creative Commons: By Attribution 3.0 License

Rites Kevin MacLeod (
Licensed under Creative Commons: By Attribution 3.0 License

Truth of the Legend Kevin MacLeod ( (edited)
Licensed under Creative Commons: By Attribution 3.0 License

Leave a comment

Log in with to leave a comment.



That was pretty fun and well done with the 3d graphics(ran smoothly on my machine despite how old and crappy my machine is!) From reading the comments, I'm glad to see you are talking about uploading new builds in the future, I would love to see what could be done with this game with less time constraints!! Excellent job!!


Hey, zombie, thank you for playing and we are glad that you enjoyed it! 

There is definitely improvements that can be made, so it's a good challenge to polish the game and add some wanted features. But I'm really glad that you and other players did enjoy the game, as it was our first experience with something like this (and with only one programmer, that was Zactar).
Once again, many thanks for playing and commenting!


No problem!! :)


The game is pretty solid and straight forward. If I had to nitpick there are a few things that were off.Text resolution was a bit too small / pixelated for me to be able to read in full screen in the intro screen. The abilities didn't have a cool down times so I didn't know when I could use certain spells. The toxic / poison spell was pretty OP, it'd just melt the dragon boss in a few seconds. The tree pop in was a little distracting for me personally.

Those are just me picking out little things though. I think this would be fun with some friends / some sort of cooperative play if you plan on working on this project more.


Hey there! Thank you for playing the game and leaving your comment (and I must say, very constructive for the overall quality of this game).

I must say that the pixelated text is completely my fault lol fortunately this can be fixed. The idea of coop or multiplayer is very interesting, I personally didn't thought about it so thank you for pointing that out. Moreover, we will give a closer look to the things that you pointed out (such as the trees popping in, which was a known bug).

Once again, many thanks for your comment!


Really fun game, well optimized. Only the lighting needs a bit improvementand maybe make it rapid fire as you hold down the LMB.


Hey, thank you for playing and leaving your comment!! We are really glad that you enjoyed it and we will be giving a closer look to the rapid fire mode (we thought about assigning a key such as B or something to switch between rapid and one-per-click fire, but never implemented it)

Thank you once again!


It's sad, that you have removed Unity resolution picking window. Resolution that you picked was a little bit too big for my notebook :( But i still was able to enjoy the game and cute artstyle. It would have been nice to have cooldown timers on your special abilities, but that's just a minor complaint. Nevertheless - nice game.


Thanks, I'm glad you could still enjoy the game. I'm sorry about the resolution, we got a bit worried about the resolution affecting some images used, so we disabled that window.

Yeah we didn't have enough time to focus on displaying the cooldowns, but we will be adressing this issue and the resolution problem as soon as we are able to upload new builds.

Thanks for playing!!


final score 610. it gets pretty hard after a while. maybe I stay at the castle too long.


Hey, DragonGino, I must say that I loved your entry for the JimJam :D.

Feel free to shoot at the enemies from multiple angles, the game gives you a lot of freedom for that (which sets up a nice strategy, I think). If you thought about leaving the boundaries of the castle, well, Tim is guarding all the entrances... XD

But seriously, I also felt that the game can punish you, especially when there are Heavies coming from both sides (and scouts at the same time). I do believe that the game's pace isn't set accordingly to the increasing difficulty, but that can be fixed in the future.

And, of course, thank you for playing and leaving your comment.



Got 4130. Even though the game is quite different, holding the staff and shooting the magic balls made me feel like I was playing Hexen back in the day.  The game is pretty fun, but it progresses quite slowly. I would've preferred if it picked up speed a little more quickly.

Hey! Thank you for playing and giving your feedback, 4130 is quite the score! XD
About the game progression, I agree, there is a lot of room for improvement. We'll definitely keep this in mind.
Also, it made me very happy that the game could bring you some (or something close to) nostalgia feelings.



I got 2200. Very fun game

Hey, MintArcade, thank you so much for playing! 2200 is an excellent score :D