Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs

Dashing Ashes

88
Posts
13
Topics
222
Followers
51
Following
A member registered Nov 02, 2015 · View creator page →

Creator of

Recent community posts

(1 edit)

Thanks a lot for such a thorough review! 😄

A lot of the things, that are missing from the game come down to the lack of time. The game was made in 72hours during a Ludum Dare 48 game jam, and we have not updated it since. I agree that the endings felt low cluster and meaningless, and the gameplay can be improved in many ways.

Initially, we actually wanted to make so the room and your surroundings change as you go through the days. The "reports" mechanic also should have been a little bit more complicated. I was planning to give the player the ability to write an actual report by himself. But once again, we ran out of time, so none of those things were implemented 😔

As of today, I doubt that we would make an update for this game any time soon. But if we do come back to this project someday, we would consider your (and other people who gave us feedback) suggestions.

And I'm glad that you enjoyed the game, even in its current state. Thanks again for playing! 🙂

P.S. You can change the sensitivity in POSTJAM version. It's the only update we've made 😄Just press ESC when the game was started.

Thank you for playing!
What exactly you didn't like? The fact that the game has no real ending? Or the story in general?

Thank you for checking out our game!

(1 edit)

Thanks a lot for playing!

Since this game gets a lot of attention, we would try and find some time to make at least a few endings.

Thank you for playing our game!

Yeah, we should place some info in the description that game just loops... Had no time to make proper ending.

(1 edit)

Thank you for checking out our game!

Yeah, It's sad that there is no real ending to the game, but sadly it was a Game Jam and we ran out of time. There is one more character you can meet though.

Maybe we'll do an update in the future.

Thank you for checking out our game! Glad you liked it.

😏👌

Well, there isn't any "goal" in the game. You just carve things out of a log with a chainsaw and that's pretty much it. You can either use the references and try to match them as close as possible or you can carve something out of your own imagination and that's pretty much it.

So yeah, there isn't anything like a mark or a grade after you carved a shape, there isn't really an ending condition at all. You just restart with a fresh log or close the game altogether when you feel like you got everything it has to offer.

On the other hand you might be experiencing a bug with a log completely disappearing right in the beginning - in that case I completely get your confusion, but I'm afraid we can't fix this technical issue at the moment.

Anyways thank you for playing and leaving a comment!

In the beginning we almost went for another much-much less technical game idea because we just couldn't figure out how we will do all the cutting stuff. But in the end one of my teammates got struck by a genius idea of doing pretty much all the cutting math in 2D. And as result here it is.
Thank you for playing and glad to hear the atmosphere we put into it worked for you!

Yeah, sadly some people report this issue with the game, but honestly speaking I have no idea what is it caused by. The code behind all the rendering and cutting stuff is so rushed that it's no wonder such problems occur. But thank you for leaving a comment about this. Maybe after the rating period ends I'll have an opportunity to fix this stuff.

Well, the code for all the raymarched rendering and volume cutting looks like it was written by monkeys dancing on a keyboard so no wonders this doesn't work for everyone. But thank you anyways for taking your time to try our game and leaving a comment.

You should've posted a screenshot of your magnificent horsey! But thank you for playing anyways.

Thank you for playing! Yeah, we kinda ran out of time and couldn't fully tweak the chainsaw movement mechanics.
As for the carving algorithm thank god it works! The raymarching code looks like hell and I kinda don't even want to place it all in order for future use. I guess I'll be cursing myself for this decision some time in the future :D

Thank you for playing!

I suspect our 3d artist intentionally made these models impossible to carve out with the current chainsaw movement mechanics :D

Glad you've enjoyed our game! Yeah, this volume raymarching stuff was quite a mountain to climb... A mountain with a ton of graphical artifacts along the way. As for the music, there is nothing really to pay for, I just took a guitar and a harmonica and did an improv for a couple of minutes. There is even an incomming Discord message sound right in the middle of the track that we didn't bother to remove!
Anyways, I've posted a link for an OST download down in the comments on the game's page.

OST download link if you (for some reason) wish to listen to it outside the game:

https://drive.google.com/file/d/1ELDtVQHKlkG1-2aKgZoa7BWIdZ9u5kra/view?usp=shari...

Thank you for playing! Yeah, we had a lot of fun recording all the audiowork for this game with our mouths and musical instruments :)
Wish we had just a bit more time to fully tweak the chainsaw movements so it would be more convenient to control it at least when not cutting. But glad you enjoyed the carving experience in spite of that.

(2 edits)

Very beautiful game! The art style and sound design are so great I was fully absorbed by it! I'm not sure I understood all of the stories, but that didn't matter that much, had a great time playing the game anyway.

(1 edit)

Yeah... At first, I wanted to make a gender-neutral story, but my knowledge of English and writer skills are not good enough to accomplish that in a short period of Ludum Dare game jam.

Thank you so much for playing our game! Yeah, the eraser tool would have been great. Unfortunately, we had no time to implement it, and at this point, I highly doubt that we would get back to this project any time soon.

Haha 😄 I'm glad you've enjoyed the game!

Thanks for playing our game! That tree looks very sexy 😄

Haven't heard of it before. But yeah, there are a lot of different games with similar concepts. For example "Draw to life" for Nintendo DS.

The artifact can be anything you want :) That's the point

Yeah, that's a great idea. We thought about something like that but had no time to implement it, unfortunately :) 

so, you are trying to play a standalone version? what about browser version then? is it not working too? or are you getting that message in a browser?

(1 edit)

Sorry to hear that. Are you getting just a black screen, like eghtzakura? What browser are you using? Have you tried windows version?

(1 edit)

I'm afraid you encountered some kind of bug. It's not supposed to be like that. If you are playing a web version, you could try another browser (for example Firefox).

(1 edit)

It seems like a lot of people got upset with my "references" this time. I'll try to limit myself next time. And yeah, the LoTR trick was my laziness, but we were running out of time, and I had to come up with something, so I decided to go LoTR route. Thanks a lot for the feedback!

Yes, the names were taken from Black Desert Online. I was playing a lot of this game before the jam, so I decided to make it as an homage to a game I like. I was hoping that this reference would cause a little laugh in people who play BDO, and I'm sorry if you were offended by that. But saying that no effort was put into a game made in crunch time of 72 hours, just because we "stole" a minor part of it as names of the towns, is a little bit unfair.

Thanks a lot for your feedback! Yeah, we understand that the current build doesn't have almost any replayability and there is a lot of ways to improve it. But sadly we only had 72 hours to make this game, and right now there are a lot of other things that we have to deal with. Maybe when we get some spare time, we would come back to this project 🙂

It seems like Shrek is the most popular character to draw 😄 I like it!

It's all ogre now...

the demonetization symbol is a perfect fit for the evil queen role 😄

Haha 😄 She is a persistent woman.

Yeah, your choices don't really influence the outcome of the encounter, but they change the way the encounter goes, and also change the reaction of the NPC towards you in the future. We wanted to make different endings for different sets of choices but had no time for that.

You are not the only one who decided to draw Shrek 😄

Quite an interesting approach to a kid's story 😄

You can change the size of your brush with a mouse wheel (yeah we should have written more clear control, sorry). And eraser tool... Well, we will try our best, but there are technical problems with making one. It's hard to explain in one message, but basically we are making the cardbord cutouts for the character on the fly, and implementing eraser tool with this in mind would be hard.