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A jam submission

Queen RoseView game page

a magical platformer
Submitted by Elodeon — 3 hours, 41 minutes before the deadline

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Queen Rose's page


CriteriaRankScore*Raw Score
Sound Effects#403.0563.056

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What INSPIRED this game?
Magical girls!

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fun concept. it think you could make something out of this. I think should keep up going.

Submitted (1 edit) (+1)

Cool concept! It was fun. I like that I had infinite lives because I died several times in a row. 


the idea of the game is great, the play through was fun. i would love to see where this game go from here. to short, but keep up the great work


Nice concept, core mechanic is an interesting twist on the typical platformer. I felt the music didn't fit very well but I was having so much fun with it that I had to go back and start the game up again before rating because I didn't even notice the music the first time lol. Extremely enjoyable  over all though. great job! 


Once I got the hang of it, it was really fun, I was kind of sad that it ended so quick, but I still enjoyed this one. Would definitely love to see an expansion of this game!


I really like the central mechanic.  I think the clouds should spawn a little further forward relative to the player, but that might just be personal preference.  I agree that it's too short, but at least I got to save the world!


Really nice game! Fun to play. Wish to see some Doodle Jump like levels with this mechanic! 


I also couldn't play the web version. I downloaded the Windows version and absolutely loved the gameplay. I think it's a great core mechanic, one of the best of any of the submissions. But the game is waaaaaaaaaaaaaaaaaaaaaaay too short! And I don't mean I would've liked it to be longer because I loved it so much, even though that is true. I mean it feels like you didn't really explore the possibilities with this concept at all. I finished this game quicker than I quit some games that I don't find interesting. It's a shame really. And although the aesthetic really fits here, there wasn't anything technologically or artistically advanced that should have taken up so much time as to prevent further level design. I believe all the backgrounds were just static black. And the game doesn't even support different resolutions or window sizes. Considering all these constraints, the game should've had at least 10 levels. I think in the end, it had 3 tiny ones.


Thanks for the feedback!  Yeah, I wanted to do more, but I had to take it easy because of a cold.  


web version appears to be broken.  can't play windows version as I don't have any windows PCs - all Linux here.


Thanks for commenting, I'll do my best to get it fixed!