I didn't do a lot of time management really, and I didn't have much of a plan to start lol. I just kind of explored the influences I had chosen and they laid out the requirements of being sound-dependent and flight-based. I had already done some work with Unity's sound analysis stuff, so I didn't have to figure that out from scratch (though it probably took the longest to fine-tune).
Sorry, that doesn't feel very helpful. I'm happy to talk more specifically about how it was done in Discord sometime if you are interested in using any of the mechanics for something in the future.