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A jam entry

In SpiritView game page »

Summon nature spirits to push back the demon invasion
Submitted by Handle with 1 hour, 42 minutes before the deadline

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Results

CriteriaRankScore*Raw score
Theme Relevance#14.3644.364
Originality#24.0914.091
Overall#24.1214.121
Fun Factor#33.9093.909

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

(+1)

I really love the mechanic of this game, it was fun but the gameplay needs some adjusting. But for a game jam to make an RTS that works with unique mechanics, you guys did a great job! 

(+2)

Liked the aesthetic a lot, but the game felt tad a bit too slow. 

Also, after I give units an order, they get deselected, which goes against my RTS instincts :P

But great work nonetheless!

Developer

Thanks for the feedback and for checking out the game! I tried to pace it for people who hadn't played rts much, but maybe I should provide an overall speed setting  for more experienced players.

I'm not sure what you mean by units deselecting after commands, though.  They deselect when you relocate in the minimap, but a right click shouldn't result in deselection. Is that happening for you? 

(+2)

Impressive scope for a game jam game! I loved how the environment props transformed into the characters. Congrats for getting this far with the game!

Developer(+2)

Thanks for checking it out! I think I'll dial the scope back a bit next time... a little breathing room at the end for polish would have been nice. 

(Edited 1 time) (+2)

That was really impressive! I really like the idea of summoning the environment to do your bidding. Nice balancing and it was pretty fun to wipe out the AI. Needs some sound FX and the camera controls takes some getting used to, as I ended up RTS-ing it by mainly relying on the minimap.

Developer(+1)

Thanks! Yeah, definitely ran out of time for sound effects. Luckily Holland's music is super awesome and makes up for some of it.  :P

(+2)

Pretty fun RTS! I won but it is pretty easy when you just divide and conquer then close troops in on the enemy. I was impressed with the overall amount of models animations and mechanics you finished! Our games are actually a tad similar in some ways! Good work!

Developer (Edited 1 time) (+2)

Thanks!  Yeah, I dialed down the AI quite a bit... it was crushingly difficult before.  I was going to build in difficulty settings but ran out of time. :-\


Your game is pretty great, lol.  I was thinking pikmin a bit with mine as well.

(+1)

Yeah I was on a big Pikmin binge lately and wanted to see how well I could create a game like Pikmin in the time limit! It was a ton of fun! And I think it was smart for you to go easier AI rather than too hard of an AI!