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(1 edit) (+1)

Great idea for a unique stealth mechanic! I enjoyed finding trinkets until I found I couldn't FINISH THE DAMN GAME! :-P

It took me an embarrassingly long time to figure out what was going on with the vision mechanic. That's more my fault than yours, but maybe if the cameras faded in as they came into view it would feel less like a rendering error (which is what I thought at first).

Thanks for playing and thanks for the suggestion! A quick fade-in fade-out would work nicely.