Play gameLitbub's Idea Delivery Service's itch.io page
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What INSPIRED this game?
What's a light bulb gotta do to deliver an idea from one mind to another?
Made in <48 hours during the overlap between #JimJam and #GetaGameJam. The themes for the two jams are "Inspiration" and "Signal Lost" respectively.
I interpreted this as an "idea light bulb" trying to transmit inspiration from person A to person B, with a social network maze of people in between. Storms of distraction and negativity can sap inspiration and break the trail of inspiration, so you must build a robust and redundant network of inspiration.
The inspired minds need to be in a chain from the start point. If the black clouds break a link the chain, then the minds that are not connected via a trail of inspired minds to the start point anymore will lose their inspiration. So you need to build robust redundant trails so that even if one link breaks, then redundant links will still carry the trail inspiration.
I gotta admit, this was one of the most incomplete, unpolished, buggy game jam game I've made in a while. But I had a full night's sleep each night, and even spent a few hours out for social activities.
The countdown timer is not displayed anymore for the rest of the game if you pass the time limit.
Some procedurally generated levels are just unfair.
The title screen and final victory screen are missing.
List any additional team members here.
List the parts of your game you or your team did NOT make. (Pre-existing assets or downloaded content)
Music: "Thinking Music" by Kevin Macleod, Incompetech.com (CC 3.0)
Sound: "Hell ambiance 1" from Soniss GDC 2017 Game Audio Bundle.
Unity's Cinemachine and Post Processing Stack 2.0.
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