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A jam entry

Weep With The AngelsView game page »

A puzzle/horror game inspired by 'Weeping Angels' from Doctor Who
Submitted by kerds78 with 3 minutes, 44 seconds before the deadline

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Visit Weep With The Angels's game page

Results

CriteriaRankScore*Raw Score
WTF#283.1543.154
Sound Effects#492.9232.923
Fun#583.1543.154
Music#652.4622.462
Graphics#692.7692.769
Humor#871.8461.846
Art#892.4622.462

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What INSPIRED this game?
'Weeping Angels' from UK TV show 'Doctor Who'

List the parts of your game you or your team did NOT make. (Pre-existing assets or downloaded content)
Sounds and Music

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Comments

Lol that was fun. Who would have though cubes could be so scary

I can't tell if the viewport is just super tiny, or if it's because the hallways are so narrow, but this game could really use some zooming in or something, because even playing maximized, it felt like I had to squint to see anything. And that's at 1080p. Somebody on a 4k monitor might find it impossible. The cubes must also move way faster than I anticipated. I was trying to test their movement speed on the 1st one, but I guess I was out of range, because it didn't move. However, as I was moving my flashlight back and forth for a split second at a time, the 2nd cube came from my left and immediately killed me from the dark, meaning it practically teleported while I wasn't looking. And finally, I don't know if you really wanted this game to be a scary horror game, or more of just a stealth game, but your page seems to suggest the former. If you're really trying to scare people, that's when it's worth investing some effort into creating a scary monster or something. Normally for a game jam, I'd understand using cubes and such as substitutes due to the time constraints. But when fear is a core feature of your game, blank cubes just ruin the immersion. If you look at one of the other horror submissions (https://scruffiest-bear.itch.io/it-is-here), you'll see they did almost the exact opposite: the enemies are these freaky looking aliens, but the environments are completely blank flat boxes and walls. And yet when you're being chased by a mysterious alien with bright eyes that wants to kill you, you immediately forget that you're just running around in a primitive rat maze.

Developer (Edited 1 time)

Thanks for the in-depth review :). The enemy models were a problem for me because I know next to nothing about 3d modelling, and I left it too late. But I will definitely add models for a future build. I didn't think the zoom would be a problem but I'm probably going to go with first person anyways. The speed of the enemies was a result of too much tweaking and not enough playtesting. Because I knew where all the enemies were and I found it quite easy, I kept boosting movement speed to provide a challenge but, again, it can be easily tweaked. I appreciate the feedback. 

Really well done!  Extremely effective mechanic for inducing anxiety.  It's very difficult because the weeping cubes move really quickly, but I was able to cheese it by spinning around constantly.

Developer

I tried to fix the spinning thing but I just decided that I'd hope no one found it xD

Nice game. Bit scary, but that expected. May be main view can be a little bigger. Other than that - really coo, nice game!

Really great entry man! I liked the whole concept, although the first level seemed a bit hard for my skilllevel. Maybe also decrease the size of the enemies a tiny bit, sometimes it's tough to get past them in time. Either that, or increase the battery time a bit for the first levels, it's a bit tight. Thanks for making! Good job on finishing!!