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Witch - The Frog Hunter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #84 | 2.940 | 3.143 |
Story | #127 | 1.470 | 1.571 |
Fun | #147 | 1.470 | 1.571 |
Sound | #150 | 0.935 | 1.000 |
Music | #150 | 0.935 | 1.000 |
Theme | #153 | 1.069 | 1.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
Pixel Lifetime - Programmer
Leida - Artist
Little bit about the game:
The terrain was procedurally generated but the seed is unchanging because of the problems with MeshCollider.
Trees and frogs are placed randomly.
* The update adds sounds, ambience, frogs AI.
Enjoy! And thanks for playing!
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Comments
Looks really good! Controls would be better if the player could click and hold rather than having to click all the time. And it needed to be more... witchy. If you're going to take this further I'd like to cast some spells!
Great visuals and the controls work surprisingly smoothly. However there seems to be little to no actual gameplay. I presume further patches would remedy that.
Remember to rate https://itch.io/jam/heartjam/rate/238884
The idea of controlling a flying witch is fun, but I found the constant clicking to move tiring, maybe keyboard control would me more pleasant? From a game play perspective, the first version is not very interesting. Your post jam version however adds a lot of the flavour and life that was missing; while it still doesn't feel particularly challenging, I loved the witch laughter and the noisy frogs jumping away whenever the witch comes close.
On the other hand I can't really see the connection to the theme as the frogs seem to abound.
Thanks for the reply! We planned on making the frogs much harder to find. We also wanted to add a speed boost to the witch, which would be replenished by collecting herbs. Unfortunately though we didn't have enough time to do all of that.
While not having tons of functionality, I really enjoyed the visuals of this game.
Thanks!