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(2 edits)

The idea of controlling a flying witch is fun, but I found the constant clicking to move tiring, maybe keyboard control would me more pleasant? From a game play perspective, the first version is not very interesting. Your post jam version however adds a lot of the flavour and life that was missing; while it still doesn't feel particularly challenging, I  loved the witch laughter and the noisy frogs jumping away whenever the witch comes close.

On the other hand I can't really see the connection to the theme as the frogs seem to abound.

Thanks for the reply! We planned on making the frogs much harder to find. We also wanted to add a speed boost to the witch, which would be replenished by collecting herbs. Unfortunately though we didn't have enough time to do all of that.