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CriteriaRankScore*Raw Score

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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I like how if you leave an orb long enough they disappear and it spawns another, that was really considerate. The room getting smaller was great, but that ended up making the moving orb being much easier to get if the player just hooks to on to the middle of the room and doesn't bother moving left or right.


I really like this mechanic. It was a lot of fun.


Nice mechanic. You can implement various levels with different shapes and music.


Fun to play, really an interesting way to implement a hook. I felt like clicking furiously to where I want to go, to control speed was the best strategy, which was kinda weird.

Really simple but effective, maybe could be built up into a great movement system for a less arcade-y game.


This is a fun game, I love the concept! The music is also very enjoyable, great job!


Cool game :) I think you should make some delay between hooking because you can just click very fast to move in any direction. Also you could add like rope physics or something.


Finish this and release it on mobile. This is an addicting game if you can get a control scheme that works for mobile. Maybe like a drag in a direction to tell the hook where it should drag. Damn this is addicting, simple.


woo thanks, means a lot :)
I might start making mobile games one day, not 100% sure.