Challenging, well made game. I included it in my Godot Community Jam compilation video series, if you’d like to take a look. :)
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Temple of Loot's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics and Sound | #24 | 3.023 | 3.023 |
Gameplay | #38 | 2.605 | 2.605 |
Overall | #51 | 2.612 | 2.612 |
Theme interpretation | #82 | 2.209 | 2.209 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Source code
https://gitlab.com/GGJT/temple-of-loot/
First Godot game
This is your first Godot project
Comments
Proceduraly generated, nce graphics and sounds, gameplay, everything is great. Also it's probably only game in this jam that I played and almost destroyed either my keyboard or my knuckels. So frustrating at times, but Ori and The Blind Forest was frustrating too and I kept coming back, as i also did with Temple of Loot ;)
The first time the lava came up, I peed myself cuz I didn't figure out jumping yet. It was a strong motivator. Love the font choices and the music.
Your game made me realize two things: 1) You can make a fairly polished game in a weekend and 2) I'm not as good at platformers as I orginally thought.
I'm going to keep playing but just in the first ten seconds I had more fun than I have in awhile!
Thanks! I'll edit if I get the chance to play more before the ratings are done. But I will still try afterwards :p
I liked the game, good(ot) job. I bet the 1 thousand points is the new world record... Hahahaha :D
Congrats.
Great job and this entry, and it's very impressive as your first Godot project! The procedurally generated levels are very nicely done, and while the gameplay is a bit tough to master, after some practice it works fine (I struggled especially with having to hold right on a right wall to jump left, otherwise you fall).
The graphics and sound are very nice - could use a bit more cohesion in the visuals as John mentioned, but overall it's pretty good already for a 3 day jam.
The theme interpretation "works", although not very original ;)
Training in the first zone was a good advice, after it was really easy to climb far away. It's enjoyable to have time to discover and understand a new mechanic (conditional wall jumping).
Nice concept. The procedural level generation seems great.
Yes, as others say, the character is very hard to control in midair, I would add a slight stick-to-the-wall mechanic when sliding along one.
Procedualy generated dungeons, sweeet, i love it.
The character fels a little floaty though :p
The visuals are nice, but lack cohesion. The randomly-generated levels are really impressive, but the character is so hard to move in midair that I can't get very far.
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