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A jam submission

Heat GunView game page

Godot Game Jam June 2018 Entry
Submitted by Victor — 16 hours, 5 minutes before the deadline
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Heat Gun's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#232.8712.871
Overall#242.9572.957
Graphics and Sound#253.0003.000
Theme interpretation#363.0003.000

Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Source code
https://github.com/victorholt/heatgun

First Godot game

Yes

This is your first Godot project

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Comments

(+1)

Nice game! I included it in my Godot Community Jam compilation video series, if you’d like to take a look. :)

Submitted(+1)

If this game have ending then I really tried to see it, through maybe 20 levels, but I had to try other jam submissions, it required a lot of dodging, I liked that, also visualsand music was fitting, great job!

Submitted(+1)

Loved it. The controls were very good for the small amount of time given for the jam! I think this is one of the games that I played the most out of all the entries. Congrats!

(+1)

Fantastic job! Fun, fast-paced game. Once I spawned in a circle of 4 enemies - I didn't last long. :P 

The camera needs some work, but overall a great effort.

Jam Host(+1)

Great work! For a first project it's definitely impressive, with smooth 3D, nice lighting effects and procgen. The music is also pretty rad :o)

Developer

Thanks! Godot was great at helping me build my first publicly available game. So easy to use. I can't wait to do more things with Godot in the future! Thanks also for hosting the Game Jam! :)

Submitted

Fun game! Well done on the overheat mechanic. If it's procedurally generated, my only suggestion would be to tweak the algorithm a bit so you won't spawn in a circle of enemies (although it was pretty funny). got my health dropped to 6 within seconds of starting the level.

Developer(+1)

Yeah for sure! I think next time I'll tweak the algorithm for the enemy spawning like you suggested. My compromise with the time I had was to increase the life points you have to survive the first level, but I'll keep working on the procedurally generated dungeon to account for spots you shouldn't spawn at.

Submitted

That's a trippy game, having to rotate precisely while aiming at the enemies.
Aside from that crazy camera, it seems like a good game but was I supposed to kill all those bad icicles, convert all the rectangular crystals by shooting them or both?

Developer(+1)

You should be able to get through the level without shooting any of the enemies. Only hitting all of the crystals until your 'Crystals Left' status is at 0. :)

Very cool,  really like the light effects. Keep up the great work!

Submitted(+1)

Get rekt by random spawning)

Submitted(+1)

great looking first project, The light effects were pretty and the music and gun sounds were great.

the camera was annoying, I think you could have locked the pitch as there was really no need to look up and down and when you lower the camera the walls don't let you see.

Developer

That's a good point, locking the camera would have been a good idea! Thanks! :)