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Tempura-ture's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #33 | 2.656 | 2.700 |
Graphics and Sound | #59 | 2.525 | 2.567 |
Overall | #71 | 2.328 | 2.367 |
Theme interpretation | #103 | 1.804 | 1.833 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Source code
https://github.com/ryanstrass/godot-jam-2018-kwamz/
First Godot game
No
You already had experience with Godot
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Comments
Interesting game. I included it in my Godot Community Jam compilation video series, if you’d like to take a look. :)
I do not understand the first room, no shrimp or anything to do apparently, some in-game indications could be nice.
The gun reminds me of last Prey's glue gun.
Yeah :( lesson learned for next time. Gotta make sure I budget enough time to make a tutorial/introduction to the mechanics at the beginning. Thanks for playing!
Edit: wait, i've never played prey b4, but that glue cannon is exactly how i pictured the tempura while developing it...
For a jam there is no time to get a good way to show how to play, so some labels in game may be enough (go there, shoot here).
Nice albeit strange mechanic. You did something in 3d, which is more than I would have attempted.
Made a playthrough vid in case anyone else is getting stuck:
The tempura gun is fun, better instructions would have helped a lot, first room is quite confusin.
Thanks! Yeah... I'm getting a lot of feedback about that haha
I just learned to squeeze myself through walls. That was easier to come to, than what I've seen later in the tutorial video)
Haha it's funny you mention that, because I learned a couple days after posting the game that it was super easy to squeeze through the windows and corners. I should have put an easter egg in the house because you can squeeze through the door doing that :)
I understand the game mechanic now but still struggle to connect 2 conductors together. Got 1 shrimp and saw 2 though.
thanks for playing! one of my playtesters had the same issue so i'll have to rework that a bit :/