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Rogue Stacks's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1 | 4.593 | 4.593 |
Controls | #1 | 4.519 | 4.519 |
Fun | #1 | 4.556 | 4.556 |
Overall | #2 | 4.423 | 4.423 |
Theme | #4 | 4.704 | 4.704 |
Accessibility | #5 | 3.926 | 3.926 |
Graphics | #5 | 4.519 | 4.519 |
Audio | #10 | 4.148 | 4.148 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.3
Wildcards Used
N/A
Game Description
It's a Jenga inspired deck builder
How does your game tie into the theme?
The game mechanics revolve around Jenga rules, which is a game where you build a tower
Source(s)
N/A
Discord Username(s)
Jorel
Participation Level (GWJ Only)
3
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Comments
Hi Jorel!
I am preparing for the next Jam and was looking through the previous submissions to know what kinds of games are submitted, and I cannot resist saying how great your game (and game design approach) is! Wow!
On the other hand, it's also inspiring rather than discouraging - it's shows how a playable game can be done without time to create a lot of content.
I hope you release it as a full-fledged game soon - it's definitely worth it, I (and many of my friends) would definitely buy it! :)
Hi!
Thank you for taking your time to write this, I really appreciate it! Will this be your first jam? If you need any tips, I'll be glad to help (maybe DM me on Discord, you can find me at the GWJ server). I definitely learned a lot since I started doing game jams, so I'm really glad to hear you were inspired by my game :)
On the subject of a full release, I'm currently working on it! I'm reworking a lot of things, but I plan to have a full(-ish) version by the end of January.
Hi Jorel, I didn`t play your game while the jam was running. but played it afterwards.
Without even pressing start I could directly see why you made such a good place just from the lovely UI and polish alone.
I especially love the UI, the touch of story + "Trademarks" the soundtrack, animations and the solid gameplay
your control is also superb just with the mouse.
I like the the wavy words mixed in between the text but the sound of the dots ... and text that appears is a little bit too much. The tutorial was a little bit overwhelming for me, in the end I just started playing. Maybe think about a tutorial which shows more of the game in action?
really impressive that you could deliver something in this quality in just 9 days alone! incredible!!! you are definitely talented!
I could imagine your game working out on mobile devices, mouse will probably translate well to touch and the game would look great in panorama view on smartphones and tablets. maybe implement double tab to release the stone, and on the first tab you show the information/percentages etc of the stone.
Thank you so much for the feedback! I'm really glad you took your time to write this :)
I was thinking the same about the tutorial and the overused wavy text after I saw the final scores. For me, accessibility is one of the hardest things to get right in a jam game, because it can be very time consuming. I knew I couldn't make a game like this without a tutorial, but the way I structured the game's code made it virtually impossible to make it interactive. I tried to mitigate the info dump with some storytelling, but I recognize in the current state it probably made the game look more complex than it actually was.
I'm fairly new to game dev (probably been 4-5 months since I started), so this kind of feedback is really motivating. Again, thank you so much!
This is an awesome game!
Not much to say, but Kudos to you! Graphics are on point, Audio is great! Repsonsivness of the input is great!
But pls, don't use so much animations for the text, this is getting annoying...
Thanks for the feedback!
I'll be sure to dilute the animated text usage. I got carried away by the floatiness...
Wow! One of my favourite submissions for sure. It's such a carefully and expertly crafted game with an original concept at its core. I'm having a hard time faulting it - the only thing I would say is the floating text/icon animation is probably a bit over-used, but the game is presented so nicely in general, it's easy to overlook that. I had a lot of fun playing. Bravo!
Thank you so much!
At some point a also started to think the same about the floating text, but I was having way to much fun with the BBCode stuff xD
What a suberb entry! Super polished, graphics, intro text, enemies, music. everything blends together perfectly.
I played until I encountered cautious joe again, so I guess all the way through?
Some feedback:
This is in my personal top 3 of this jam! Congrats!
Thanks for the feedback!
The enemies loop because I ran out of time to implement all of them. Most pieces and enemies were done hastily, so the balancing is nonexistent. I also hate Slimy Andy, if you don't get a good piece or very good RNG, he is very very very annoying to defeat
Slimy Andy is the real boss in your game.
BTW: if you wanna see other submissionis with virtually nonexistent balancing - try out ours :)
Amazing presentation on a game with super tight game design. Every system works well with each other. On top of that, there's just enough juice to spice up the gameplay. Really well-done!
Thanks!
Interesting game, and really fun. Easy to pick up but lots of strategy to employ. As a Joe, it was fun battling myself as an AI entity. I did also get confused about passing the turn initially. Solid entry, especially for a solo dev.
Thansk Joe, I'm glad you liked it!
Fun fact: I'm almost a Joe as well (my name is actually Joel, not Jorel)
Really interesting game idea here, and very well polished! I enjoyed a lot of the ideas brought, but would have enjoyed it more if the pacing was adjusted I think. I felt like there wasn't enough variety to warrant going so many rounds of stacking blocks. It felt repetitive to me without much points of interest. Also it was a little confusing that you need to click the pass turn to "fight". I would consider re-wording that.
Thanks the for the feedback!
I think the pacing feels off because of poor balancing. I was running out of time and implemented all the different pieces and enemies in less then 3 hours and had no time to playtest them. I'll try to make each fight more unique and tweak attack, defence and health values to make fights shorter. Maybe that'll help. I'll change the button to say "End Round" if the opponent has already passed their turn
I like the pixel art.
The effects on text is nice.
The game fells well though of.
Oppenents uniqueness make me change strategy each time. That’s so good.
Great strategy game
Thanks! I'm glad you liked it :)
very good game bro
Thanks!
the polish, style, and creativity on display here is off the rails. simply one of the best submissions I've seen in a while. feels almost like cheating. the balancing is also off the rails, best exemplified by Short King simply winning the game by hitting a 50/50 at least once in three shots. it gets a little uninteresting if you get Short King early. still, this is awesome, and frankly the only game so far i've "beaten" (beat all 5 AIs in this case). fantastic job on this. please consider trying my game as well!
Thank you so much for the feedback! I'll be sure to check you submission too
Yes, the balancing is awful on this one, but I swear I did all of this from scratch. At this point, all I can say is that my secret sauce is sleep deprivation
Balatro but with Jenga… genius! Loved the game.
Thanks!
To be honest, I think the gameplay borrows more from Dungeons & Degenerate Gamblers then Balatro, but the visuals and atmosphere I was going for were undeniably "stolen" from Balatro
Genius. Nice.
Best game I played here so far! I couldn't stop playing. One nitpick, is it possible that the one piece (the pink one with the stress icon) deals one stress to the enemy instead of giving one to the player?
Thanks, I'm really glad you liked it :)
And yes, the pink piece is not working correctly (and is super busted because of that)
Outstanding work! My only complaint is the text expanding from the center in the tutorial instead of revealing in place but I'm really nit-picking here, the whole package looks, sounds and feels great!
Thank you for the feedback! I was still getting the hang of the rich text labels, I didn't find them as straightforward as normal labels when formatting and anchoring them
Truly an amazing entry! The level of polish is out of this world and the game was super captivating. I found my combo of short kings and molten blocks to be the most effective, and played around 12 rounds before realizing the enemy just looped (as I later realized you had mentioned)! Super impressive, and currently my favorite game of the jam so far :D
Thanks! I wish I had more time to implement all the enemies I planned
Great game!! Personally I love strategic competetive games so for me it was dream come true jam game. I love everything about it. The only persistent thing was round 2 with all those sticky pieces. Keep the good work!
Thank you :)
Yeah, round 2 is rough... I hate Sticky Andy...
I've never played a video game version of Jenga, until now! Great job, it was one of the standout games on my livestream!
Yeah, when I thought of making a game based on Jenga, I could've sweared there was a Jenga deckbuilder or something out there
I'm really glad of how it turned out, even though I ran out of time
This is so well done
Thank you :)
So well polished with a fun twist on jenga, well played.
Thanks!
Nice work. You managed to capture beauty of the classic while still putting a fresh spin on it. I really liked the art. The game was really polished and played smooth.
Thanks! I'm glad you liked it