Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Smokin' Joe

29
Posts
13
Followers
9
Following
A member registered May 27, 2023 · View creator page →

Creator of

Recent community posts

Interesting game, and really fun. Easy to pick up but lots of strategy to employ. As a Joe, it was fun battling myself as an AI entity. I did also get confused about passing the turn initially. Solid entry, especially for a solo dev.

(1 edit)

Thank you so much for the feedback! It was really fun putting it together, and competing in this jam. Can't wait for the next one! :D

Thank you for playing and leaving comments!

Thanks, again for the feedback! I had a blast making it!

I enjoyed playing it, though it became very laggy once I grabbed the blue orb ... thing. I assume this was due to the number of enemies loaded at the time, since after I killed a few, it smoothed out.

Good little game and audio was put together well.  I like the menu items being activated by the rat trap. That was a cool touch.

I appreciate it! Thanks for checking it out and dropping me some feedback!

Thank you! I always prefer for a game to teach me to play as I go, versus dumping a load of rules out at once. Glad you enjoyed it!

Thank you for playing. It means a lot to me!

(1 edit)

Great entry! The game overall had a very polished feel for the time frame, and the music layering was a great touch. Functionally it felt great, and worked very well. Very fun, and addicting play!

The concept was good! I'd love to see how you developed it further with more time.

Fun little game though the special ability never seems to work for me? Or maybe I missed something. Great entry, either way.

Thanks for checking it out, and the kind words :)

Really fun game, and the art style is very fluid all the way through. The puzzles were fun, and well put together. I really enjoyed the music, as well. Functionally, it worked well. I only had an issue when ducking under walls, as I seemed to get stuck fairly often. All in all, an impressive submission for the time frame.

Hey, thanks for checking it out, and the feedback! I may update the packages more before the deadline, for a bit better in-game explanations.

Thank you so much! The memories being checkpoints was one of the last things we added , and I think it comes from not triggering a memory before you fell off. I could be wrong, however. I really enjoyed your entry as well!

I'm sad you weren't able to get it working, Pete. I'll try and post a new mac build after the jam is over.

Thank you for checking out the game, and the kind comments :)

Thanks for the constructive feedback (really, it means a lot!), and the kindness!

I agree the puzzles could have been harder and I think play test time was something we were short on. Thanks for checking it out, and the feedback!

Thanks for the kind words, and we really appreciate you checking it out!

Thank you! So glad you enjoyed it and we appreciate the feedback!

We appreciate you checking it out, and the feedback!

Really impressive execution!

It was quite fun. I couldn't quite figure out what the cards were doing until I realized the helpful tooltips that explained the effects. The music did feel a bit redundant, mostly since it requires some time to get the hang of.

Great submission.

Greetings, Fellow Earthling! It took me a minute to get acquainted with the controls, but the overall game premise was really cool! I did get stuck outside the room at first and had to restart. All in all, it was a fun time and I'd say this human-suit malfunctions far less than mine.

Thanks for the comments. Memories serve as checkpoints, so the issue is likely not having triggered the first one. That said, the gates only open when you collect all the music notes.

These are really nice. Thank you.

Looks great.. should work wonderfully for our next project. Thank you!