The Flip animation feels good. But the window didn't maximize correctly in the web version and the balls would sometimes not collide with the sides and just fly off.
maximahls
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This is my favorite genre of games. Love the strategic card ordering, feels fresh. The dance theme is a great idea, i'm tired of dungeons. But my shield was super overpowered. The enemies barely broke through it. It's because the shield didn't reset between enemies or even rounds. On the other hand it made this play so satisfying 
wow that was really polished. A simple idea executed very well. But I do think I encountered bugs? Sometimes the bumping into things didn't do anything and the speech bubble where empty. I couldn't pick up cones or pick up food. I played the web version
Edit: Played again and now it was all smooth. Iwas sad it only had 3 levels
Might be one of my favorite concepts of all the games I played so far. I can see this becoming really fun. This small POC was barebones but really smooth. Only I couldn't play it with only my trackpad, I had to connect a real mouse which I don't love. My favorite photo was this glitchy fox or whatever this is, haha 
I love a good card game, and the sinister Joker concept is great. That said, I wish I had more agency when it came to the Joker consuming me. If I happened to collect the wrong cards, I was basically doomed. Maybe consider leaning more into Solitaire rules, like allowing movement over card stacks between slots? I liked that I could add cards in ascending and descending order.
I can't run this on my Mac, it's blocked. I did the workaround but the game does not expand with the window size so I couldn't read anything. Game looks interesting and I was looking forward to playing because I also did a card game for this jam with a similar title :D Wish there was a browser export.
Thank you so much. This is valuable feedback. The explorer is a bald, white dude on a killing spree in the jungle (We're The Baddies), so I didn't want to incentivize killing even more, so it stays kind of a moral decision. But for a real game, this would be a must. I also planned on having a "Shop" where you could combine duplicate cards into a single, stronger one or sell duplicates for more valuable cards.








