I love a good card game, and the sinister Joker concept is great. That said, I wish I had more agency when it came to the Joker consuming me. If I happened to collect the wrong cards, I was basically doomed. Maybe consider leaning more into Solitaire rules, like allowing movement over card stacks between slots? I liked that I could add cards in ascending and descending order.
maximahls
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I can't run this on my Mac, it's blocked. I did the workaround but the game does not expand with the window size so I couldn't read anything. Game looks interesting and I was looking forward to playing because I also did a card game for this jam with a similar title :D Wish there was a browser export.
Thank you so much. This is valuable feedback. The explorer is a bald, white dude on a killing spree in the jungle (We're The Baddies), so I didn't want to incentivize killing even more, so it stays kind of a moral decision. But for a real game, this would be a must. I also planned on having a "Shop" where you could combine duplicate cards into a single, stronger one or sell duplicates for more valuable cards.
The atmosphere was really great. The music and uncertainty of the expedition really made me feel alone. When the rain started and the ship vanished from view I didn't know if I was still going in the right direction, not much was happening at first. But then I saw the icebergs and shorty after the lighthouse! Neat resolution, well done
I was blown away be the graphics and audio. The way the card effects play out is really satisfying. For my myopic eyes the font size of the explanations of the cards were too small, though. And because of the real chaos of the game I was too anxious to pause and read them. So I just spammed effects which was fun but I couldn't form any strategy.









