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RTFM's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #1 | 4.706 | 4.706 |
Originality | #3 | 4.294 | 4.294 |
Overall | #14 | 3.563 | 3.563 |
Graphics | #31 | 3.824 | 3.824 |
Controls | #31 | 3.294 | 3.294 |
Audio | #44 | 3.294 | 3.294 |
Accessibility | #63 | 2.824 | 2.824 |
Fun | #77 | 2.706 | 2.706 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2.1
Wildcards Used
N/A
Game Description
Disable faulting alarms by reading the alarm manual. Can be played co-op!
How does your game tie into the theme?
Information overload from the dense manual. Failure results in a reactor overload.
Source(s)
https://github.com/rmp135/GWJ-65
Discord Username(s)
maklite
Participation Level (GWJ Only)
1
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Comments
A good combo of Papers Please and Keep talking and nobody explodes! I liked the art and sound effects. I think my one recommendation would be to change the colors of the flashing lights (maybe the solid ones to green) because it was a bit hard to tell under stress which of the LEDS were in trouble. Overall, great job!
I really like this! It reminds me a lot of Papers Please and definitely fits the theme. I liked the art too!
I like the unique take on the theme!
As for the game itself, it's a bit difficult to understand what is going on. I think the manual could have done a better job providing instructions. I tried signing in immediately, but then I got completely overloaded with tasks and quickly lost my job. Then I took a more careful approach, tried to stabilize the reactor at first, pushed some buttons before even starting the reactor, then I got 'Shift complete' message. Then I tried signing in again and noticed it's the tasks aren't just any red LEDs, they're blinking LEDs. I think I finally understood what the game is about then.
I think it's an interesting idea and it is presented very nicely. I liked the art style, color palette and sound effects. Well done!
This game is an information parser, in a style reminiscent of Papers Please.
It took me several tries to fully figure out the whole setup, and I noticed how the information, both on the machine and in the manual, changed with each attempt. What I struggled with was the "Flashing LED" part of it. I originally thought this meant the LED was simply lit up, but when that didn't seem to work, I went for "Rapid-Blinking LED" which got me there. Best part? My head's not exploding!
There are still many left for me to go through, but I expect this one to rank very highly in Graphics!
great job, feels like paper please, would be better if the difficulty glow by time
very well done - I enjoyed playing!
Very good game, very simple, but complex in the same time. I was overwhelmed with all those instructions
Nice, very innovative take on the theme, if stressful :-) I'm clearly not very good at reading manuals.
Managed to complete my shift comrade! I love the take on the theme and the style with the retro graphics is fantastic, I wanted to create something similar in the past but never got around an idea for a good implementation; there's definitely substance here, I wish you'll expand on the concept, cool idea and cool game.
Interesting concept; although I was able to keep the gauge below the alarming level, I didn't fully understand the LEDs. Overall, a nice-looking game with potential.
It seems like there's a weird bug, running on safari, where I have to click well below the buttons in order to hit them.
With arcane puzzle games, it's hard to tell if that's intentional or not, but it definitely made the game challenging. I couldn't even turn the page until I figured out to click lower than the button.
Strange, I've just opened on the latest Safari and it works fine for me. Oddly it opens in a new window instead of embedding like other browsers but the buttons are where they should be.
I like the idea, but couldn't figure out what exactly I needed to do to stop the capacitor(?) bar from filling up. I wish the manual would explain what the LEDs in the middle mean, if anything. It seemed like the bar was filling up on its own, and was frustrated to not be able to find out why. Nevertheless, nice graphics, cool concept, but not very easily understandable. I could see something like this being a bit easier with a tutorial, but I understand that making the player RFTM was probably a creative decision.
That's fair. The middle LED grid was a late addition, originally only the gauges at the top would fault and it's fairly obvious when they do. I'll look into adding a training mode and better description of each control in future.
This game is hard. You definitely manage to fit the overloaded them because I definitely overloaded my brain trying to keep up. Definitely would suggest the co-op option. Very pleasant start, love the click sounds. Very reminiscent to "Keep talking and nobody explodes". The "Seed" number makes me believe that the outcomes are random, but the one game I played had me have the first 3 things in the manual to resolve which I liked as an introduction. Great work!
Thanks for playing! The click sounds are actually just my keyboard with slight distortion, I like them too. The names and order are all randomised based on the seed so you may have just gotten lucky there but I'll look into adding a training mode to ease players in.