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Mykhailo Havrylets

159
Posts
1
Topics
11
Followers
A member registered Jul 10, 2018 · View creator page →

Creator of

Recent community posts

I love puzzle games and I really like the concept of the game, It has all the elements of good horror, especially if you claustrophobic) I tried to achive something similar myself, but this performance is much greater than what I can achiever right now

Nice perspective from being critter in MMO game, very original concept, the only thing that was very confusing for me is just that critter that I control is no different from others, maybe color coding the main character would solve that issue for me

Thank you a lot for your warm feedback!

Thank you for your feedback! Yeah, tutorial was planned, but unfortunately I didn't have enough time to implement it. 
That is interesting effect, I actually didn't notice it for some reason, but thank you for pointing it out
Yes, music is 3rd party I mentioned it in credits

I really like storytelling in this game. This game is good for relaxation

What a nice game and unique graphics. Stealth mechanics are well developed.  I really enjoyed playing it

I really like this game, it seems simple but full of minigames. The only thing that devour action is a bit too sadistic:)

Very cool game. And everything about it just works: music, sprites etc. I belive it is as good as it can get for the event like game jam -  short and simple but beautiful and well done

I really like graphics in this game, effects are beautiful. Nice platformer. There are some details that I think easy to fix but are very visible like floating characters. But overall it is a great concept

It is a nice game, very beautiful concept. And it is impressive it was done in 9 days

Very cool platformer! Everything work together: music, graphics and speed. I like the idea that you need to press space button in order to get power up or avoid debuff. Very well implemented

I really enjoyed playing this game. And I think I finished the game but there is no ending, also mouse sensitivity is too high for me, and I can't change it in the game. But overall very cool game!

Thank you for playing. Yeah, I just didn't have enough time to include everything I wanted, but cooldown timer for super weapon is a good idea

Thank you for your feedback! And I completely agree with everything. Unfortunately, I didn't have enough time to test gameplay, but I felt that first level is a bit empty and permadeath from asteroids make it too hard for new players to experience the game completely. I will do my best to avoid these problems in the future. 
But thank you for playing it!

(1 edit)

Thank you for your feedback, because I personally though I made first stage too easy

I love turn based combat games, and enjoyed playing this on

It is a very complex game, I enjoyed playing it. The only thing I think it is missing is more extensive tutorial

Wow, this game is really polished from the main menu to the gameplay. For me its unbelievable that only two people could finished something like this only in 9 days. 

Very good job

I really loved playing this game. Very interesting concept for an idler.

But I am not sure if I can actually lose this game, also upgrades can be done only once, I think for gameplay be more extensive, several upgrades of the same quality could be done

Very simple, yet engaging game. I would love to see more complex behavior from enemies, but overall I loved the experience

Thank you a lot!

Thank you a lot for your feedback. I am glad that you enjoyed played this game

it's a nice game. I like mechanics of shooting, I just wish that even smaller waving of the mouse would charge it. Controls are a bit hard, but learnable

I like the art style of this game, very appropriate, and visuals and audio works together well. Quite original mechanics, even tho it was a bit hard to get used too. Animations made very well. Really interesting game

Very nice top down shooter, I really enjoyed this syndicate style game. The only problem I noticed with ai, in some places enemies just stare to the corner where you appeared before, and do nothing. But overall it is great game, and ai is well made for 9 days project

it's very nice 3d game, I like the idea of being earth protector. But I just wait too long for opportunity to safe the earth, and when steroid is actually spawned near earth, usually I am not fast enough to catch it

It's nice roguelike game. I think it has lack of storytelling, also I can't understand how to play with mage

it's quite a big game, but I can't know what to do or even what to press, when I enter settings, I can't go back anymore, and it has much more bugs. It is a great concept, and it is 3d, I am impressed about how much done in 9 days, but it has many bugs currently

It's nice to have many games instead of one, but I think they are too unrelated to each other, I wish one game made but bigger

it's a good quality platformer. I opened about five costumes and give up

Nice game. It reminds me Game & Watch: Egg. It is bad that you didn't manage to finish HUD response, I can't know if I play well, or I just do it completely wrong

Nice game, it has a vibe of Mad Max for me. it lacks of audio though

Idea is interesting, but gameplay is a bit hard, also I wish it used original sprites and more of them

Interesting cooking game, the gameplay is a bit confusing

Interesting game. As I understood, I needed to clean all the mist. But the goals are not clear from the description

Thank you for your feedback! Yeah, I agree I did what in my power for the time I had. I glad it was overall good experience for you

Thank you for your thoughtful feedback, and thank you for playing it! Yeah, indeed, my game has very similar vibe to that music clip, especially to some of its parts. About Gravity's ability, yeah it is the most underdeveloped ability, I just didn't know how to make it more useful without overpowering it. First I though, maybe I just let her switch the gravity on will, but then player could run the whole game without touching any platform, then I though maybe I could make the player just cancel ability whatever they want and then waiting for cooldown, but then passing upward paths of the scene would be very easy, also any bomb could activated very easily without any involvement in difficulties of platform setup. I just decided to leave it powerful but hard to use, that is probably not the best solution, but this is the only thing I came up to with time I was given

Than you a lot for your feedback! Yeah, a bit different color for the saws could work better at distinguishing between dangerous saws and background saws. I will take it into account for future projects

Nice task manager, and idea of using voice to make sounds is quite interesting. But I wish it had larger screen