Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Sleepy FranView game page

Help Fran charge his pyjamas with static electricy to destroy the evil toys in his nightmare
Submitted by p3drac0 (@PedroGzLz), Pxego_Studios, daniescaneo, _Leaf_Man — 3 minutes, 17 seconds before the deadline
Add to collection

Play game

Sleepy Fran's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#243.7783.778
Originality#243.8333.833
Audio#373.3893.389
Graphics#433.6673.667
Overall#513.2063.206
Fun#712.8332.833
Accessibility#852.6112.611
Controls#1182.3332.333

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.2

Wildcards Used
Choose your fighter

Game Description
Help Sleepy Fran beat his toys in his nightmares by using the power of static electricity

How does your game tie into the theme?
Sleepy Fran shakes his pyjamas on the carpet to overload himself with static electricity

Source(s)
N/A

Discord Username(s)
N/A

Participation Level (GWJ Only)
1

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Wow really cool mechanic. And the graphic style is truly stunning. The only problem is that it is a bit too difficult. Still a good game

Submitted

it's a nice game. I like mechanics of shooting, I just wish that even smaller waving of the mouse would charge it. Controls are a bit hard, but learnable

Submitted

Super cool game! I love how original the mechanic is and the cozy vibe of the art and music. Also fits the theme super well.

Submitted

Wowza, this game is gorgeous! I gotta know what y'all used to make the art assets. Has a nice texture to it; reminds me of a children's bedtime story. Also the color palette, I'm envious. Very healthy range of colors you have going on, gives me warm dreamy sleepy vibes. 

I think my only critique would probably be about this whole difficulty situation. I honestly don't think it's a balancing issue. In my opinion, it's the controls. Due to poor mouse shaking technique, I was not able to charge that shot as quickly and effectively as I wanted to. I get the idea is that we use motion to charge the carpet--I think that is a good idea--, however, I am wondering if there is an alternative form of motion that could be used without having to rapidly lasso that mouse around my character like it's Pokemon Rangers. I could see this possibly being an accessibility issue with those not confident with using a mouse with that much force and speed. Coming up with a solution to making that process smoother will probably solve the difficulty issue people are commenting about. Since then, getting charged with a more confident method will lead to less anxiety when guaranteeing a loaded shot.

Honestly though,  I would just take my critique as a mere suggestion. This game is definitely fun regardless! It would be cool to see if y'all develop it.  Good stuff all around!

In this game, hold down left mouse, shake until DING, then release. Make sure you're standing in the central carpet while doing so.

Strangely enough, I found the game to be kind of laggy in terms of the chargeup. This is unusual for a 2D game, and it would demand an investigation.

A solid entry, and you will grow as you continue to jam.

Submitted

I was particularly impressed by the original concept of introducing the dynamic of electrostatic energy from the carpet; it fits the setting perfectly.

However, I found the game to be quite challenging in terms of balance. Overall, well done on creating such an engaging experience!

Developer

We were not really convinced with the idea of electrostatic energy when we chose, between all the ideas we have, however, the more we developt and try the game the more we like it hahahaha.

I have to say that when I balance the game I do with my mouse settings, i mean, the sensitiveness of my mouse causes my cursor moving at light speed. Maybe a rising in sensitiveness can make easier charging the bar.

Another tip for charging the bar is making wide movementes rather than quick narrow ones. 

Anyway, everyone says that its too challenging so I assume the difficulty does not fit with the supposed for a jam game.

Thank you a lot for taking your time in posting here and for playing in general <3.

Submitted(+1)

The art and music of this game are sublime... a great professional job. The idea of introducing the dynamic of electrostatic energy from the carpet is truly original... the setting really fits well. However, it's a very difficult game in terms of balance... maybe starting with a simpler level at the beginning would have helped a lot to get the hang of it. Anyway, well done

Developer

thank you very much!! It seems like the game is more challenging than we thought, maybe because it becomes much easier when you get the hang of it. An initial tutorial level seems like a good idea, maybe we implement it. glad to know you liked the music <3

Submitted

Challenging and the most unique idea and execution I've seen so far, well done! Also the art, the character options, its all great and shows how much work and skill required to create this game. :)

Submitted

WOW your game is amazing I felt soo cool shooting bolts of electricity, also I LOVE THE NUTCRACKERS EXTREME!

It was a bit hard to run so once I got caught it was hard to recover

Submitted(+1)

Really unique and interesting core mechanic! It was very difficult to charge up consistently for me though. It seemed like I had to shake my mouse EXTREMELY fast to get it to work, and then I only had 0.1 seconds to aim before the charge disappeared. So it was very tricky!

The art is great and although I didn't get very far, the powerful attack was VERY satisfying when I could get it to work! Nice job

Developer

Maybe we should have include a disclaimer about the highest your mouse sensitiveness, the easier to charge hahahaha

Thank you a lot for your review <3

Submitted(+1)

Great concept and art! I found it a bit difficult to balance charging up and avoiding enemies personally, but good work overall!

Developer(+2)

I'm glad you enjoyed it!!!

With your comment i'm noticing a problem we have as developers: when we design de mechanic, and we get used to it, everything seems easy for us. But maybe in a game Jam  people has not the time to master the game as we do and the game becomes very frustrating. 

Thank you for your comment, mate!! 

Submitted

Wow. I found that pretty challenging. Great concept, nice execution. Love the art and the game design. Good way to make a shooter interesting.

My only design question is whether the overcharge penalty was a bit too punishing? Would the game be more or less fun if you could hold your charge for another 3-5 seconds? I imagine you tested longer hold times, and settled on this one intentionally.

Good job!

Developer

I'm happy you liked the game :) !!ç

Answering your point about de charge bar, we were a bit afraid that the game didn't fit the theme if we had not made the overload problem management one of the most important points of the experience. 

We tested it, but as I said to another mate in the comments. We have balanced the game taking into account our skill (we have mastered the game bc we played it a hundred of times). It's likely you are right and it's too difficult getting used to the mechanic, but once you do, it's easy to avoid get stunned. Summarizing, I guess we made the game harder than we necesary hahahaha.

Thank you a lot for your time and your words mate!!!

Submitted(+1)

Original idea! Plays really well and the sound and art is great too

Developer

Thanks dude! :)