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Supercharged Survivors's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #111 | 2.236 | 2.500 |
Theme | #114 | 2.385 | 2.667 |
Originality | #124 | 2.311 | 2.583 |
Graphics | #126 | 2.311 | 2.583 |
Overall | #134 | 1.938 | 2.167 |
Fun | #141 | 1.565 | 1.750 |
Accessibility | #146 | 1.491 | 1.667 |
Controls | #152 | 1.267 | 1.417 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2
Wildcards Used
N/A
Game Description
3rd person 3D Vampire-Survivors like where you ⚡⚡⚡
How does your game tie into the theme?
Your character can get overloaded and die if you do not manage your Load well enough.
Source(s)
N/A but you may ask for the source
Discord Username(s)
vikfro
Participation Level (GWJ Only)
10-ish
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Comments
it's quite a big game, but I can't know what to do or even what to press, when I enter settings, I can't go back anymore, and it has much more bugs. It is a great concept, and it is 3d, I am impressed about how much done in 9 days, but it has many bugs currently
I like the concept, but right now the game is not playable as intended. I like the spell effects, the grass is nice, but the controls needs more work, the chain lightning like the one in the screen is pretty cool, and it goes on after death! Which is a pretty fun bug; I would call it the Star Wars bug: "Strike me down I shall become more powerful than you could possibly imagine". :D
Cool idea but it needs more love.
Beware my wall of corpses.
lighting was really really cool!
The controls were unintuitive for me so I didn't really understand how to play. I think the idea has promise though!
The good news is, it looks and sounds great. Great job with the multi meshes and visual effects.
The bad news...
That control structure: click the knight, then press 1 to cast? Why not just cast on click?
And the bugs, Seva already pointed out. It was kinda fun to watch my dead avatar keep killing bad guys though.
I know you don't need my platitudes and attaboys, so suffice to say, "I hope you have more time available for polish and bug-fixing next jam."
Nice GPU overload game haha :)
I like the ambitious idea you went for here, but there were a few bugs that made me have to restart the game manually.
If you enter settings, you have to relaunch the game to play.
I found that the player dies very quickly, maybe its a git gud angle, but still felt HP was quite low.
When you die, the player just stands there menacingly, if the player was channeling they would keep channeling.
The connection to the theme might have been thought out well, but in my opinion it was weakly linked.
Some UI could use improvement, but with such a large scope game I'm sure getting to that part solo would be too much.
That main mechanic there with the chain is pretty cool, and the grass also looks quite nice.
Thank you for submitting!