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lighthexagon
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Great atmosphere (which is partially diminished by the typos and issues in the dialogue, lol), nice sound design, but very awkward controls. Having to switch between the mouse and keyboard to drag in pieces, rotate them or fix them is pretty difficult, as you have to alternate which hands you have on your keyboard and mouse almost constantly. This could be fixed by maybe making movement between the systems be controlled with WASD, and piece rotation and placing being done with the mouse and scroll wheel.
It also isn't clear which pipes should connect which inputs and outputs, as it seems that the entities want to go to a specific one? (they sometimes get stuck even if the pipe is connected to an output.) Simply labeling the inputs and outputs and explaining it to the player would go a long way in making this game more enjoyable. A button to skip the tutorial would also be appreciated.
Other than that, I like the visual style, and the atmosphere and gameplay are very well linked. The flaws do ruin it a bit for me, though.
A fun little tower defense(?) game. I enjoyed the lineart aesthetic combined with the crt effect, even if some of the other effects are a bit janky (the screen sometimes randomly jolted around, the bullets seemed to disappear way before the hit effects happened). My only complaint is that the gameplay becomes stale pretty quickly, as you just mash q, e and e to place turrets while holding down the left mouse button, other than that, it's a very solid entry.
Sorry about that :/ An initial version of the game was too easy, so we might have gone a little overboard in terms of difficulty in an attempt to compensate. The intention was to make a challenging game, but I understand that people rating or casually playing might not have the time/patience to try improving at the game enough to beat it. I hope you enjoyed the game regardless of the difficulty!
The art and animation are fantastic, and the music is surprisingly nice. The only thing this game is really missing is some sound effects. Other than that, it's a pretty fun and challenging game. Probably the best interpretation of the "overload" theme I've seen so far. Just wish there was more content, but alas :^). I could see this being very fun with more enemies, and different and more powerful spells.
I like the idea, but couldn't figure out what exactly I needed to do to stop the capacitor(?) bar from filling up. I wish the manual would explain what the LEDs in the middle mean, if anything. It seemed like the bar was filling up on its own, and was frustrated to not be able to find out why. Nevertheless, nice graphics, cool concept, but not very easily understandable. I could see something like this being a bit easier with a tutorial, but I understand that making the player RFTM was probably a creative decision.