that would be a demand thing. Building additional platform support is costly undertaking, I can only justify the expense if the market is big enough to warrant it.
Indigobeetle
Creator of
Recent community posts
hi,
The plan is to support not only other Spectrum models including the Next, but also other platforms of a similar type, such as the Amstrad CPC, BBC, C64, MSX, etc. possibly even platforms like the NES and Gameboy.
There are plans underway for a possible Kickstarter to fund this advanced development, see here for more..,
Paul
- Not currently, 128k support including AY sound is planned.
- It is possible to create games with a significant number of rooms, but due to the memory limitations at the moment, it requires some extra work. You cannot just draw the tile map for each room, there wouldn’t be sufficient space for that. But you can use the logic to dynamically draw tile maps, allowing rooms to be procedurally constructed as is often typical of Spectrum games with lots of rooms. Happy to elaborate, or there’s a slightly out of date set of video tutorials on YouTube that demonstrates how to create an Atic Atac like game.
- Not really, although the logic is very flexible, it’s not really setup for that sort of game, not without jumping through hoops.
- Yes, any combination of width and height in increments of 8 up to 32x32.
Happy to answer any other questions, perhaps pop into the Discord and ask.
Thanks, it was really just a quickly put together example, with more time Kwyll can do more.
The project file is available for Patreon and Ko-Fi subscribers right now and will be widely available for everyone soon. There’s also a “making of” video on my YouTube channel.
kwyll 37 - The Making of "Santa's Lost & Found"
Yeah, the z-fighting is because it uses the actual Driller datafile to create the areas, and Freescape used a different method for sorting than Z-Buffer because there isn't enough memory or CPU power to do a proper Z-Buffer on a Spectrum, so a Z-Buffer implementation is going to struggle, I could look into ways to fix that, possibly.
I've just updated mine to 1.03 and it still works fine, so I'm not sure what is going on with yours. I've tried with and without the 48.rom, with and without extended colours, can't think of any other setting to try to see what might be causing it. Have you tried a factory reset?
EDIT: PS. make sure to try the latest version from here, so we're testing exactly the same version.
Sorry about that, fixed. For reference, the link is...
https://discord.gg/Yn3vSbTn7P
I don't want to be the grumpy old so-and-so (although I am :-) ), but does anyone else feel that a lot of the submissions are basically "I've got a game, if I say it's hard and therefore "overloads" your senses, then it fits the theme" as opposed to "ok, the theme is overload, what can I come up with that revolves specifically around that theme?" ?
Maybe it's just me, I personally love the part of taking a theme word or phrase and spending a few hours brainstorming how to make a game around that theme, I use it as a way to come up with new ideas, that's the fun part for me.
It's a real shame, I can't review many of the games submitted because they were built using 4.x and deployed on web (the only platform I can really test on) and the 4.x web deploy is fatally broken (still) and crashes the browser, hard, after a short period of time.
I really think it's time for the organisers to make it clear that 4.x for web deploys is unsupported.






















