- Not currently, 128k support including AY sound is planned.
- It is possible to create games with a significant number of rooms, but due to the memory limitations at the moment, it requires some extra work. You cannot just draw the tile map for each room, there wouldn’t be sufficient space for that. But you can use the logic to dynamically draw tile maps, allowing rooms to be procedurally constructed as is often typical of Spectrum games with lots of rooms. Happy to elaborate, or there’s a slightly out of date set of video tutorials on YouTube that demonstrates how to create an Atic Atac like game.
- Not really, although the logic is very flexible, it’s not really setup for that sort of game, not without jumping through hoops.
- Yes, any combination of width and height in increments of 8 up to 32x32.
Happy to answer any other questions, perhaps pop into the Discord and ask.





















