Excellent, glad you’re enjoying it, are you in the discord? That’s where most of the community activity happens.
I have a lot of things planned, and some underway, for version 2, it's going to be exciting.
The Next version will be version 2.0, and is going to be a significant change across the board. So it will be a separate purchase, but I expect to have an upgrade pricing for those who have version 1.0.
At least, that's the current plan. Other alternatives include to enhance the core to allow different targets to be addons, and make those addons available to purchase.
Anyone pledging one of the tiers that includes a Kwyll license will of course get a 2.0/Next license.
Are you referring to the Spectrum Next kickstarter or the Kwyll kickstarter?
https://www.kickstarter.com/projects/indigobeetle/kwyll-visual-game-creation-for-retro-computers
Don't forget, the game development doesn't have to end just because the jam has ended. The votes will be based on the status as submitted, but after the voting is done (1 week), you can come back and continue to work on the game, there doesn't have to be a version 2. I've done that with some of my past jam entries, come back and improved on them after the jam has ended.
Now that the inaugural K-Spec game jam is over, I'd like to thank everyone who contributed in any way. Thanks of course to everyone who submitted a game, it always gives me great encouragement to see people using Kwyll and hopefully getting some fun out of it. Congratulations to everyone who managed to complete a game and submit it, in spite of some issues with Kwyll along the way.
Thank you also to everyone who helped on the Discord server, whether you took part in the jam yourself or not.
Finally, if anyone who joined but never managed to submit a game is reading this. I'd really value your feedback especially if it was Kwyll that prevented you progressing to a game submission. Any roadblocks you hit along the way, anything you feel that Kwyll could do better to support newcomers in getting started. I'm aware there are some learning curves with Kwyll that I'll be trying to address as it develops, and any thoughts you can share about your individual experience will be invaluable in deciding what needs to change. Hopefully by the time we do K-Spec2, Kwyll might be in a better shape to enable more people to get further and submit something themselves.
Thanks again to everyone.
Sorry everyone, a minor bug has been reported, I've fixed it and released an update, v0.1.5.4. The issue was that the Set Instrument node didn't always show the correct instrument name in the logic editor. The node did "store" the correct value, so it will work when run in the simulator and exported, it's just a logic editor user interface issue, but it's fixed in v0.1.5.4, grab it from the itch.io page. The perils of working with beta software, I hope there won't be many such issues, but if they appear I'll endeavour to fix and release as quickly as I possibly can, so bear with me.
If anyone is thinking about taking part in the jam but isn’t sure about how to use Kwyll, the Jam specific version can be downloaded and used now, the time limited license code on the jam page is active so you can have a play before the jam starts. https://indigobeetle.itch.io/kwyll
Also, I've added a comprehensive getting started tutorial to the docs to show how to go from nothing to a basic game. https://docs.kwyll.com/user-guide/tutorials/first_game_gem_patrol.html
Fancy having a go at making your own Spectrum game in Kwyll? Now you can. The K-Spec1 jam includes a license for Kwyll to use during the jam so anyone can have a go. I'll be on hand to help people get up to speed quickly, and make your game idea come to life.
Kwyll is a visual game-creation tool for the Sinclair ZX Spectrum 48k. It allows you to design graphics, build rooms, place objects, and create game logic using a node-based system. Kwyll handles the underlying Spectrum code, leaving you free to concentrate on making the game.
Kwyll currently creates games specifically for the ZX Spectrum 48k machines, so the limitations are part of the challenge, and part of the fun.
You will be working with:
hi,
The plan is to support not only other Spectrum models including the Next, but also other platforms of a similar type, such as the Amstrad CPC, BBC, C64, MSX, etc. possibly even platforms like the NES and Gameboy.
There are plans underway for a possible Kickstarter to fund this advanced development, see here for more..,
Paul
Happy to answer any other questions, perhaps pop into the Discord and ask.
Thanks, it was really just a quickly put together example, with more time Kwyll can do more.
The project file is available for Patreon and Ko-Fi subscribers right now and will be widely available for everyone soon. There’s also a “making of” video on my YouTube channel.
kwyll 37 - The Making of "Santa's Lost & Found"
Yeah, the z-fighting is because it uses the actual Driller datafile to create the areas, and Freescape used a different method for sorting than Z-Buffer because there isn't enough memory or CPU power to do a proper Z-Buffer on a Spectrum, so a Z-Buffer implementation is going to struggle, I could look into ways to fix that, possibly.
I've just updated mine to 1.03 and it still works fine, so I'm not sure what is going on with yours. I've tried with and without the 48.rom, with and without extended colours, can't think of any other setting to try to see what might be causing it. Have you tried a factory reset?
EDIT: PS. make sure to try the latest version from here, so we're testing exactly the same version.