thanks, glad you enjoyed it, it was fun going back in time to revisit this from my childhood.
Indigobeetle
Creator of
Recent community posts
I don't want to be the grumpy old so-and-so (although I am :-) ), but does anyone else feel that a lot of the submissions are basically "I've got a game, if I say it's hard and therefore "overloads" your senses, then it fits the theme" as opposed to "ok, the theme is overload, what can I come up with that revolves specifically around that theme?" ?
Maybe it's just me, I personally love the part of taking a theme word or phrase and spending a few hours brainstorming how to make a game around that theme, I use it as a way to come up with new ideas, that's the fun part for me.
It's a real shame, I can't review many of the games submitted because they were built using 4.x and deployed on web (the only platform I can really test on) and the 4.x web deploy is fatally broken (still) and crashes the browser, hard, after a short period of time.
I really think it's time for the organisers to make it clear that 4.x for web deploys is unsupported.
The levels were a bit rushed, this was created for the Godot Wild Jam #59 in 9 days, and the mechanic and gameplay took longer than expected, so putting the levels together was left to the last couple of hours before the deadline, so they aren't great. Changing the track while the train is running shouldn't be allowed, and I've disabled that now, along with a few other changes, just need to sort out some problems and I'll do a new release.
The DMG doesn't work, won't open, but with some patience, managed to get the HTML5 version to work on Chrome macOS, just need to wait a bit and accept that the entire browser will be stalled during that time. Looks like a fun game, with lots of depth. Love the art style, just couldn't quite work out exactly what I was supposed to be doing, but it was fun all the same.