Thank you for your support. Of course, other platforms are in the plans for Kwyll, it has been designed and engineered to support other platforms to a degree, so the order of which platforms get supported is down to interest and my ability to support that platform. I'll add Game Gear to the list.
Indigobeetle
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Thanks, it was really just a quickly put together example, with more time Kwyll can do more.
The project file is available for Patreon and Ko-Fi subscribers right now and will be widely available for everyone soon. There’s also a “making of” video on my YouTube channel.
kwyll 37 - The Making of "Santa's Lost & Found"
Yeah, the z-fighting is because it uses the actual Driller datafile to create the areas, and Freescape used a different method for sorting than Z-Buffer because there isn't enough memory or CPU power to do a proper Z-Buffer on a Spectrum, so a Z-Buffer implementation is going to struggle, I could look into ways to fix that, possibly.
I've just updated mine to 1.03 and it still works fine, so I'm not sure what is going on with yours. I've tried with and without the 48.rom, with and without extended colours, can't think of any other setting to try to see what might be causing it. Have you tried a factory reset?
EDIT: PS. make sure to try the latest version from here, so we're testing exactly the same version.
Sorry about that, fixed. For reference, the link is...
https://discord.gg/Yn3vSbTn7P
I don't want to be the grumpy old so-and-so (although I am :-) ), but does anyone else feel that a lot of the submissions are basically "I've got a game, if I say it's hard and therefore "overloads" your senses, then it fits the theme" as opposed to "ok, the theme is overload, what can I come up with that revolves specifically around that theme?" ?
Maybe it's just me, I personally love the part of taking a theme word or phrase and spending a few hours brainstorming how to make a game around that theme, I use it as a way to come up with new ideas, that's the fun part for me.
It's a real shame, I can't review many of the games submitted because they were built using 4.x and deployed on web (the only platform I can really test on) and the 4.x web deploy is fatally broken (still) and crashes the browser, hard, after a short period of time.
I really think it's time for the organisers to make it clear that 4.x for web deploys is unsupported.
The levels were a bit rushed, this was created for the Godot Wild Jam #59 in 9 days, and the mechanic and gameplay took longer than expected, so putting the levels together was left to the last couple of hours before the deadline, so they aren't great. Changing the track while the train is running shouldn't be allowed, and I've disabled that now, along with a few other changes, just need to sort out some problems and I'll do a new release.
The DMG doesn't work, won't open, but with some patience, managed to get the HTML5 version to work on Chrome macOS, just need to wait a bit and accept that the entire browser will be stalled during that time. Looks like a fun game, with lots of depth. Love the art style, just couldn't quite work out exactly what I was supposed to be doing, but it was fun all the same.





















