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A jam submission

Imaginarium ParadeView game page

Classical music platformer, on guache.
Submitted by CiaNCI — 14 minutes, 55 seconds before the deadline
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Imaginarium Parade's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#312.5562.800
Originality#372.4652.700
Audio#391.7341.900
Theme#392.3732.600
Overall#412.0472.243
Accessibility#431.8262.000
Controls#451.7341.900
Fun#451.6431.800

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.1

Wildcards Used
Diplomatic

Game Description
Classical music platformer, painted in gouache over pixels.

How does your game tie into the theme?
Ascending into a child's imagination listen to a concert from Vivaldi's Four Seasons.

Source(s)
https://github.com/Kelvysb/imaginarium_parade

Discord Username(s)
KelvysB#1345

Participation Level (GWJ Only)
4

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Comments

Submitted(+1)

Very interesting concept. I really liked how the hand painted background was slowly revealed. It motivated me to keep replaying to try to see more of it. As Ricky pointed out, being able to look at the controls for a longer amount of time  would make a huge difference. It took me losing several times to get enough time to read the controls and understand the attack, jump combo, and dash mechanics, all which seem to be essential to survive. Though even after getting used to those mechanics, I was not able to get very far after several more attempts. I think ensuring a smaller maximum horizontal gap between platforms would make it a lot easier. Despite the difficulty, I still had fun!

Developer

Thanks :)

Submitted

I wanted to love this title, especially because I found the mixture of Vivaldi and your handdrawn graphics to be gorgeously authentic, but I felt that the mechanics did not do the noteworthy style justice. The dash mechanic couldn't cover the gaps in the level design (which were just as dependent on overcoming height as they were width), so I'm sad to admit I kept on dying in the opening seconds of the game and could not progress despite the Super Mario World-style rescue items descending.

With this many inputs and abilities, the control screen also needs to be static somewhere and preferably referrable in-game. The game required a few intentional restarts in order to register how to utilize the player character.

Otherwise, I very much commend you translating real-life experiences into game development, and utilizing your artistic skills to paint these integrations in a wholesome way. The effort was very much appreciated here, and I hope you will continue to do handdrawn art in future titles!

Developer

Thanks I really appreciate your comment, I

In a post jam moment I’ll make a lot of changes and tune to the gameplay, probably changing it sidescrolling to provide better satbility on the platform spawning, and also I admit that controls in keyboard and mouse are less than ideal, it needs tunning for sure, on a joypad it’s a lot better.

I have some ideas of drawings for the rest of the Vivaldi’s concert, that will works better on a sidescrolling game, with wind and other environmental changes, and algo I’m thinking in add an tutorial stage to the player get used to the dash and combo jump mechanics.

Since the platforms are based on the notes of the song working with sideways movement will reduce the gap between the platforms

Thanks Ricky :)

Submitted

Really great to hear; good luck with the refinement!

Submitted(+1)

Very nice, unique art and a beautiful inspiration :) I hope you continue with it to show your true vision of it.

About the gameplay. I'm not sure how jump works exactly. Sometimes I would jump very low, not even half the distance need to get to next platform. So I was sometimes loosing because of the low jump and when I went the wrong way and there was no platforms on my side. But the backflip jump is cool, reminded me of Icy Tower and felt nice when it happened :)

Keep it up!

Submitted (1 edit) (+1)

Nice graphics! Very original idea that fits the theme perfectly but the controls are quite hard to grasp. The platforms should sometimes be closer to each other.

Submitted(+1)

Beautifull for sure, i love the DA. And the music is for ever a masterpeace! Good choice :)

Regarding my feeling, I know, it depends on your player target. And for sure, I am not a hardcore platformer gamer. I am also playing with the mouse/keyboard combo that i think it is more difficult. But I find it a bit too difficult from the start. May be introducing your features (dash, attack...) gradually and same idea for the platform speed, from start a lower one increase little by little. 

I notice a bug. I was stuck at the bottom left of the screen after a dash.

Developer (1 edit)

Thanks for the tips, I’m really thinking in continue this project, and for sure I’ll add a progression on the difficulty, even while I was testing the game it was pretty hard with keyboard and mouse, a little easier with a joystick.

I’m thinking to change to a side scroller with that I can balance the difficulty without reduce the dynamism of the gameplay,

and yes that bug, its a known one, the dash it’s very fast and breaks the collision of the sides, that’s one more reason that I’ll change to a side scroller to avoid this bug.

Thanks a lot, I loved your comment :)

Submitted(+1)

I liked the painterly aesthetic of the graphics. This was a tricky game, I did not do very well!

Thanks for opening the source code and sharing, and also for giving a native Mac download. Much appreciated!

Submitted(+1)

Good Effort!