Merci d'avoir joué!
J'ai fait une mis à jour ou je simplifie beaucoup de choses techniques: le jeu est basiquement un Trivia multijoueur infini en ligne (style jeu IO), tout le monde dans la même partie, boucle de 10 question et puis, on recommence.
caprog
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Merci d'avoir joué.
Effectivement, j'ai rendu trop juste le jeu et j'ai visé trop complexe, mauvais estimation du temp.
J'ai fait une mis à jour ou je simplifie beaucoup de chose. Maintenant, le jeu est basiquement un Trivia multijoueur infini en ligne (style jeu IO). Quand on commence, on tombe sur la même partie que tout le monde (et dans la phase du jeu actuelle). Pas de gestion de room et de multiples parties. Et oui, l'idée était de monter l'échelle en répondant aux questions.
Merci d'avoir joué.
J'ai mis à jour la version du jeu. J’ai un peu simplifié car j’avais visé trop complexe pour un jeu multijoueur en ligne. Maintenant, le jeu est basiquement un Trivia multijoueur infini en ligne (style jeu IO). Quand on commence, on tombe sur la même partie que tout le monde dans la phase actuelle du jeu.
Merci pour le test !
Il y aura plus de temps pour répondre, j'ai encore des ajustements à faire. L'objectif est que tous les participants puissent répondre sereinement. Fixer une durée limite me permet de clôturer la partie s'il n'y a personne à la fin, et d'éviter que le jeu ne reste bloqué si jamais des participants ne se manifestent pas.
It looks like a problem between the data saved in your game file and the way the new features added to the game are working. I've added a button on the top right of the screen that opens a support form. Could you use it and send me the unique ID it generates? This will help me resolve your issue. Thank you, and sorry for that bug.
Thanks for the information!
What you've mentioned is more of a UX (User Experience) problem:
- Health Potion Quest: The quest requires you to have a standard Health Potion (not a minor or superior potion). Currently, there are 4 types of potions:
minor health potion
health potion
greater healthpotion
major health potion
- Rarity 4 Item Quest: The quest verifies that you have a Rarity 4 item in your inventory or equipped. I should clarify that quests are based on the present status of your character and inventory and do not consider whether you had an item X in the past. That is to say, the history of items you owned or didn't own is not analyzed. For example, if you had a Rarity 4 item before, because there's no history system, the game can't know this. Of course, I could infer the information since you have level 5 gear, but it wouldn't make sense to present that quest as validated. The idea is to present a quest that you can complete by merging items or by farming to earn extra money and loot. I may eliminate this type of quest in the future when I have a database with more variety of quests to show the player.
I'm open to your suggestions!
Apologies for the trouble and the delay.
It is indeed a bug in the way the next enemies are generated. I've updated the enemy generation process, and it now works through a quest system. The way to access a new enemy is now by completing a quest which you'll see in the 'Quest' section.
The quests are random; you will always have a minimum of 3 different visible quests and one quest you can launch manually every 5 minutes. Normally, the maximum number of quests is 4. Something to keep in mind is that not all quests unlock an enemy; most only give money and/or loot.
The addition of this feature shouldn't interrupt the progress you had with your character, but if anything like that happens or if you find a bug, don't hesitate to ask me so we can fix the problem.
Have a good weekend!
Hello! I guess you're talking about the YouTube video they posted further down. The video shows an earlier version of the game; in the current version, you need to earn enough money during the game so that at the end, you can buy upgrade coins. With the upgrade coins, you can purchase upgrades that have a green button. I hope this helps. Thank you for your comment!
Hi Bogudan! I saw that you left a negative rating and a comment saying that my game did not load when you tried it. Could you please try playing it again? (Sorry if I'm posting the comment here, but Itch.io doesn't allow replying to someone who only leaves a rating).
I'm looking forward to your feedback on my prototype game!
https://caprog.itch.io/two-mins-incremental
Thank you!









