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caprog

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A member registered Jan 11, 2021 · View creator page →

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It looks like a problem between the data saved in your game file and the way the new features added to the game are working. I've added a button on the top right of the screen that opens a support form. Could you use it and send me the unique ID it generates? This will help me resolve your issue. Thank you, and sorry for that bug.

Thanks for the information!
What you've mentioned is more of a UX (User Experience) problem:

  • Health Potion Quest: The quest requires you to have a standard Health Potion (not a minor or superior potion). Currently, there are 4 types of potions:
    minor health potion
    health potion
    greater healthpotion
    major health potion
  • Rarity 4 Item Quest: The quest verifies that you have a Rarity 4 item in your inventory or equipped. I should clarify that quests are based on the present status of your character and inventory and do not consider whether you had an item X in the past. That is to say, the history of items you owned or didn't own is not analyzed. For example, if you had a Rarity 4 item before, because there's no history system, the game can't know this. Of course, I could infer the information since you have level 5 gear, but it wouldn't make sense to present that quest as validated. The idea is to present a quest that you can complete by merging items or by farming to earn extra money and loot. I may eliminate this type of quest in the future when I have a database with more variety of quests to show the player.
    I'm open to your suggestions!

Apologies for the trouble and the delay.

It is indeed a bug in the way the next enemies are generated. I've updated the enemy generation process, and it now works through a quest system. The way to access a new enemy is now by completing a quest which you'll see in the 'Quest' section.

The quests are random; you will always have a minimum of 3 different visible quests and one quest you can launch manually every 5 minutes. Normally, the maximum number of quests is 4. Something to keep in mind is that not all quests unlock an enemy; most only give money and/or loot.

The addition of this feature shouldn't interrupt the progress you had with your character, but if anything like that happens or if you find a bug, don't hesitate to ask me so we can fix the problem.

Have a good weekend!

Done!

Thank you for your suggestion. I have added a button to quickly sell units of items without opening the confirmation dialogue.

Sorry for the delay, I published a fix for this type of issue. Could you check if it works? Thanks.

Have you seen this bug again with the latest version of the game?

done

done!

devlog

done!

I’ve fixed the issue with the rewards being lost and the hover not working.

I’m noting down the bug you mentioned. Otherwise, the unequip functionality does exist — you just need to click on an item in the equipment section

Thanks for pointing it out, I’ll check it when I have a moment available.

Hello! I guess you're talking about the YouTube video they posted further down. The video shows an earlier version of the game; in the current version, you need to earn enough money during the game so that at the end, you can buy upgrade coins. With the upgrade coins, you can purchase upgrades that have a green button. I hope this helps. Thank you for your comment!

Thank you for the feedback. Have you tried purchasing the max worker speed upgrade? That upgrade allows you to increase the speed upgrade limit for the workers during a game session

It's not intentional, it's the default behavior of HTML buttons. But it's good to know. Thanks for the info.

Thank you for the feedback. I've noted the improvement to implement it very soon.

Thanks for the video gameplay!

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Hi Bogudan! I saw that you left a negative rating and a comment saying that my game did not load when you tried it. Could you please try playing it again? (Sorry if I'm posting the comment here, but Itch.io doesn't allow replying to someone who only leaves a rating).

I'm looking forward to your feedback on my prototype game!

https://caprog.itch.io/two-mins-incremental
Thank you!

J'ai beaucoup aimé la mécanique de jouer avec la gravité dans le jeu. Les graphismes et l'ambiance sont excellents. Il est évident que vous maîtrisez bien votre moteur de jeu. Continuez ainsi.

Excellent travail : bonnes animations, sprites et idée. D'un point de vue technique, vous avez bien compris les fonctions de base de Godot. Continuez ainsi. Si vous souhaitez vous améliorer davantage, vous pouvez participer à des game jams comme la Godot Wild Jam qui a lieu une fois par mois sur itch.io, ou tout simplement en travaillant sur des projets de votre côté. Claudio.

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Good game! 
I actually made one using a similar technique in Godot 4. A Tamagotchi-style game with cats :)
https://caprog.itch.io/pet-charm

Thank you for commenting! The cat gets angry every time you wake it up from a nap or try to heal it when it's not sick. In the game version that I couldn't export, the cat can get sick, so there you can heal it and gain happiness, but in the current version, unfortunately, the healing function doesn't serve much purpose :(

Thank you! In the final version of my game, which I can't export, it has some additional animations and mechanics. The cat can get sick, can die, and keeps track of the time spent with it. Yes, initially, the functions of renaming and customization were planned, but due to a lack of time and technical issues to achieve the effect of playing without the normal Godot game window, I had to cut many features from the game. I take note of what you said and will see if in the future I can add these functionalities

Thanks. I have the problems to export the last version of the game. I will try to fix this problem and export the game next weekenf. 

(1 edit)

Thank you ! Fixed

Hi, I would like to know if paid assets can be used in the game jam or not.

 Thank you!

First of all, thank you for taking the time to review my game and provide your advice.
I've rated and left a comment for your game on its page so you can easily find it.

Regarding your game, I can say that it has a very nice pixel art visual style, and everything works perfectly.

One thing that could be improved in the game is providing more visual cues for interactive elements on the screen. For example, I liked the background of the main menu, but it took me a few seconds to realize that the menu was on the left side of the screen, and it seemed like part of the game's background. Then, in the hospital scene, it took me a moment to figure out how to interact with the doctor using the mouse pointer: I clicked on the doctor who told me to interact with the one on the other side of the counter, but to interact with him, I had to click on the counter in front of him. Perhaps this can be handled differently to simplify interaction with him.

A nice and peaceful game to spend some time playing. However, sometimes all the pieces of my map don't fit on the screen. I recommend adding the ability to move the camera to see the areas that are not within the camera's view.

Wasabi, this is a masterpiece. You've turned a simple RPG game into something that has a life of its own and interacts with the player in unexpected ways. When I saw the Pokémon-style graphics, I thought this was just another game trying to copy the style, but it wasn't. You managed to break the paradigm of a typical RPG game. I can only wish you success with your game and look forward to seeing the full version soon ;)

Thanks for commenting. I have a story in mind for the game, and I'll be happy to ask for your advice when I implement it. I'm going to try your game, which looks very ambitious at first glance!

It's still a bit short and not very replayable, but I'm thinking of turning it into a rogue-lite. That way, you can replay it with new powers and improvements.

Hello, I've improved the intelligence of the allied clouds a bit and balanced the items a little (there's still work to be done on this, but I have the feeling that it's already somewhat better). Thanks and have a great day!

I fixed the menu error. I'll keep you posted if I add anything else related to your feedback. Have a great day!

I added the sound effect for soul absorption. I'll keep you posted if I add anything else related to your feedback. Have a great day!

I've already fixed the menu-closing error. Now, it only opens if there's an upgrade to purchase after leveling up or when you click on the menu open button. For now, I'll leave the menu as is, and maybe in the future, I'll replace it with buttons on the sides. Thanks for your feedback!