Hello! I guess you're talking about the YouTube video they posted further down. The video shows an earlier version of the game; in the current version, you need to earn enough money during the game so that at the end, you can buy upgrade coins. With the upgrade coins, you can purchase upgrades that have a green button. I hope this helps. Thank you for your comment!
caprog
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Hi Bogudan! I saw that you left a negative rating and a comment saying that my game did not load when you tried it. Could you please try playing it again? (Sorry if I'm posting the comment here, but Itch.io doesn't allow replying to someone who only leaves a rating).
I'm looking forward to your feedback on my prototype game!
https://caprog.itch.io/two-mins-incremental
Thank you!
Excellent travail : bonnes animations, sprites et idée. D'un point de vue technique, vous avez bien compris les fonctions de base de Godot. Continuez ainsi. Si vous souhaitez vous améliorer davantage, vous pouvez participer à des game jams comme la Godot Wild Jam qui a lieu une fois par mois sur itch.io, ou tout simplement en travaillant sur des projets de votre côté. Claudio.
Good game!
I actually made one using a similar technique in Godot 4. A Tamagotchi-style game with cats :)
https://caprog.itch.io/pet-charm
Thank you for commenting! The cat gets angry every time you wake it up from a nap or try to heal it when it's not sick. In the game version that I couldn't export, the cat can get sick, so there you can heal it and gain happiness, but in the current version, unfortunately, the healing function doesn't serve much purpose :(
Thank you! In the final version of my game, which I can't export, it has some additional animations and mechanics. The cat can get sick, can die, and keeps track of the time spent with it. Yes, initially, the functions of renaming and customization were planned, but due to a lack of time and technical issues to achieve the effect of playing without the normal Godot game window, I had to cut many features from the game. I take note of what you said and will see if in the future I can add these functionalities
Regarding your game, I can say that it has a very nice pixel art visual style, and everything works perfectly.
One thing that could be improved in the game is providing more visual cues for interactive elements on the screen. For example, I liked the background of the main menu, but it took me a few seconds to realize that the menu was on the left side of the screen, and it seemed like part of the game's background. Then, in the hospital scene, it took me a moment to figure out how to interact with the doctor using the mouse pointer: I clicked on the doctor who told me to interact with the one on the other side of the counter, but to interact with him, I had to click on the counter in front of him. Perhaps this can be handled differently to simplify interaction with him.
Wasabi, this is a masterpiece. You've turned a simple RPG game into something that has a life of its own and interacts with the player in unexpected ways. When I saw the Pokémon-style graphics, I thought this was just another game trying to copy the style, but it wasn't. You managed to break the paradigm of a typical RPG game. I can only wish you success with your game and look forward to seeing the full version soon ;)
Hello!
I'm seeking feedback on my game "Soul Ascension" (a clicker/idle game) created in 6 days during the "Godot Wild Jam". I've compiled an initial list of improvements and bugs reported by participants in the Jam, but I would like to make it more comprehensive and even determine which points are the most critical to address first. On the game page, you will find the description of the game that explains what the game is about and how to play it.
Link to the game
https://caprog.itch.io/soul-ascension
Link to the list of bugs/improvements
Devlog - Improvements/Bugs
Latest improvements made
Improvements V1.0.3
Game page on the Godot Wild Jam
https://itch.io/jam/godot-wild-jam-61/rate/2262035
What areas would you like to see improved in my game with priority?
Thank you for your interest and feedback.
Merci Shigeru, j'ai effectivement pris ce point en compte pour les prochaines améliorations :)
Voici la lista d'améliorations potentielles à venir
Improvement Goals - Devlog
I understood the game by reading the messages and looking at the gif. First, you have to cut the rope by pressing the left mouse button and making a slashing motion from left to right on the rope. Then you have to make a similar motion from bottom to top to activate the wind and make the character rise into the sky. What I don't know is how to regulate the strength of the wind so that the character goes higher each time.