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A jam submission

Autocracy Chess with Spin DictatorshipsView game page

A socio-political dialogue-focused non-chess game about ascending to power.
Submitted by okhnid, Gangemi — 3 hours, 35 minutes before the deadline
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Autocracy Chess with Spin Dictatorships's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#24.2354.235
Theme#133.4123.412
Graphics#133.4713.471
Overall#142.9922.992
Audio#232.7062.706
Accessibility#232.4712.471
Fun#262.5882.588
Controls#372.0592.059

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.5.2.stable

Wildcards Used
Diplomatic & Icarus

Game Description
A socio-political dialogue-focused non-chess game about ascending to power.

How does your game tie into the theme?
Ascent is the core point of the plot - everyone just reads it in a different way. Our main purpose is to rise i.e. ascend to power, reaching the final square - which is kind-of a medieval way to gain power, but it's more symbolic than literal.

Source(s)
N/A

Discord Username(s)
@okhnid @shouldiask

Participation Level (GWJ Only)
0 (this one is the first)

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Comments

Submitted

It's a very original game with a quite well-crafted atmosphere. Good job!

Submitted

That was awesome themed, a revolution against tyranny that unites all different pawns in a single mutual reason.

it's also really beautiful with the lights.

Submitted

It's Pawny! Awesome atmosphere! I'm impressed with all of the systems in this too, dialog isn't easy.

At first I thought I was supposed to be the white pawn, so I was wondering why the camera wouldn't move to the next area, but I did eventually figure it out :)

Developer

Dialogue is just a loop with yields and Nathan Hoad's plugin inside :p

Yeah, if I get to release a post-jam version, I should probably add more visual hints about controls lol

Submitted

Really cool idea and atmosphere! I liked the graphics and the different creative camera angles. I couldn't really figure out how to move the pawns though. Whenever I moved, the others would start moving and it didn't make a ton of sense. In addition, I was confused on how to get the camera to move from one scene to another. The dialogue was really cool! Overall, it was a really neat game. Just a little hard to control the pawns.

Submitted

Very unique and I like the take on the theme. Loved the dialogues.

It was a bit confusing when I was rotating one piece and the 2nd one was rotating as well, but then I figured out that it is moving by itself :)

Cool ending, I checked out the website, project looks interesting. I wish you luck with updates to this one and other projects :)

And I played on Firefox (Linux) and except for some lags during loading, game ran well.

Keep it up!

Developer

It didn't seem right to make a happy ending so i added Dark from my main project :P

Lags during loading are expected since I didn't really have time to implement a background loader

Also, FIREFOX WORKS?? Yo, didn't work for me. Maybe my setup or nvidia drivers are at fault. Now i feel bad for being unable to remove the browser check lol

Submitted

Exports work in mysterious ways... I had many headaches with them this jam :)

Submitted

Great work! Good music and artwork

Submitted

Lovely world building! Great atmosphere and very unique concept. Controlling my pawn army was tricky at points and I would maybe have gone for a click to select a pawn and they key controls for rotation and moving forwards. First jam entry!? Impressive!

Developer

That's the first game I fully (save for the music) made and published! 

It was supposed to be a puzzle, but i had to scrap this idea lol

Take pawn navigation as a puzzle of its own :P

Submitted

Impressive, love the artwork and the presentation!

Submitted

Ambitious game! I had trouble controlling myself versus the other pawns, and kept accidentally clicking on pawny when trying to get him to move. That was my biggest issue. I like the level design and the dialog with all the unique characters, I think this has a lot of potential for a full game. Super cool idea! I’m glad there was a reachable ending that I could get to within the first five minutes.

Developer

Thanks! You can actually see how I planned to implement better controls by talking to recruited Pawny - they have several options that assist the player. It was not implemented for others and is not explicitly mentioned because it's partially scrapped...