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A jam submission

AscensionView game page

Submitted by qwercus — 1 hour, 9 minutes before the deadline
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Ascension's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#173.3073.455
Controls#172.8723.000
Audio#172.8723.000
Fun#232.6982.818
Accessibility#252.4372.545
Overall#282.6612.779
Graphics#382.2632.364
Originality#462.1762.273

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.1.1

Wildcards Used
Diplomatic

Game Description
Keep jumping to ascend as high as you can!

How does your game tie into the theme?
It's a 2D platformer with primarily vertical movement. The goal is to ascend to the top of each level.

Source(s)
N/A

Discord Username(s)
qwercus

Participation Level (GWJ Only)
1

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Comments

Submitted(+1)

This feels so wholesome, its like peaceful day simulator <3

Submitted(+1)

A simple but effective game. With a few changes, the game could be brought to mobile phones. Good job.

Submitted(+1)

Good one, procedurally generated level it’s a charm, I hope you enjoyed making a game in Godot. Good job.

Submitted(+1)

Love the procedurally generated levels! Very relaxing and has a fun mood. I especially like the sound when you complete a level!

https://screenrec.com/share/hyl2LjfXQU

Submitted(+1)

I enjoyed it - the controls felt crisp. The rising pitch of the jump sfx was a nice touch. Graphics were nice, too! 

Submitted(+1)

Nice platformer.

At first I didn't realize you could do more than one jump, you can mention that in the description. Then I found out and thought "ok, double jump". But turns out you have infinite jumps, but each one is weaker than previous one? Cool unique idea, and sfx pitch corresponds to jump strength, very creative.

Game looks nice, and the background scrolling gives the illusion of depth. Did you use ParallaxBackground node? If yes, you can add more layers to it to make it even better (maybe make further layers more blue and a bit smaller)

Cheers!

Developer(+1)

Thank you! I did use ParallaxBackground, and I'll look into adding more layers. And thanks for pointing out the unclear jump mechanics. I added more details in the description :)

Submitted(+1)

Not bad, but I would suggest binding the "start" button to the space key to keep controls consistent. 

Movement seemed kinda floaty for me, but maybe that's the point. Music is pretty cool too.

Submitted(+1)

nice effort!