I wanted to love this title, especially because I found the mixture of Vivaldi and your handdrawn graphics to be gorgeously authentic, but I felt that the mechanics did not do the noteworthy style justice. The dash mechanic couldn't cover the gaps in the level design (which were just as dependent on overcoming height as they were width), so I'm sad to admit I kept on dying in the opening seconds of the game and could not progress despite the Super Mario World-style rescue items descending.
With this many inputs and abilities, the control screen also needs to be static somewhere and preferably referrable in-game. The game required a few intentional restarts in order to register how to utilize the player character.
Otherwise, I very much commend you translating real-life experiences into game development, and utilizing your artistic skills to paint these integrations in a wholesome way. The effort was very much appreciated here, and I hope you will continue to do handdrawn art in future titles!