Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

I wanted to love this title, especially because I found the mixture of Vivaldi and your handdrawn graphics to be gorgeously authentic, but I felt that the mechanics did not do the noteworthy style justice. The dash mechanic couldn't cover the gaps in the level design (which were just as dependent on overcoming height as they were width), so I'm sad to admit I kept on dying in the opening seconds of the game and could not progress despite the Super Mario World-style rescue items descending.

With this many inputs and abilities, the control screen also needs to be static somewhere and preferably referrable in-game. The game required a few intentional restarts in order to register how to utilize the player character.

Otherwise, I very much commend you translating real-life experiences into game development, and utilizing your artistic skills to paint these integrations in a wholesome way. The effort was very much appreciated here, and I hope you will continue to do handdrawn art in future titles!

Thanks I really appreciate your comment, I

In a post jam moment I’ll make a lot of changes and tune to the gameplay, probably changing it sidescrolling to provide better satbility on the platform spawning, and also I admit that controls in keyboard and mouse are less than ideal, it needs tunning for sure, on a joypad it’s a lot better.

I have some ideas of drawings for the rest of the Vivaldi’s concert, that will works better on a sidescrolling game, with wind and other environmental changes, and algo I’m thinking in add an tutorial stage to the player get used to the dash and combo jump mechanics.

Since the platforms are based on the notes of the song working with sideways movement will reduce the gap between the platforms

Thanks Ricky :)

Really great to hear; good luck with the refinement!