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A jam submission

Literally SevenView game page

(Almost) everything is seven here.
Submitted by DeeJayLSP — 1 day, 1 hour before the deadline
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Literally Seven's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#153.7344.077
Fun#243.2413.538
Audio#323.1703.462
Accessibility#342.8183.077
Overall#373.0193.297
Graphics#522.8883.154
Originality#602.8183.077
Controls#642.4662.692

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.2.3 (custom build)

Wildcards Used
Good things come to those who wait and Dare to fail

Game Description
A puzzle platformer where you have 7 lives, 7 actions per live and 7 levels.

Source
unsure

Discord Username
Didiei#1906

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Comments

Not sure why arrow keys aren't on by default when they don't interfere with WASD controls. Were they disabled just to add accessibility settings? Or why I can't click the menu buttons. Also, I think you should have done a more top-down game since the perspective made it hard to judge where to jump.

But I do like the design of this game. Really polished!

Submitted(+1)

Great game! Had a lot of fun figuring out the puzzles. My only critism would be that waiting on the buttons wasn 't really a fun gameplay mechanic and just kinda felt like they were added to use one of the Wildcards up. Other than that I do think this game is a lot of fun! Great job, dude.

Submitted(+1)

Wow, really great entry! The puzzles were a lot of fun!
It did feel like it took too long for holding the switch to fully turn it off - I didn't realize that's what I needed to do on the second stage for a loooong time. Having some kind of charging animation when you're standing on it would really help to sell that. But having a difference between permanently turning it on vs. toggling it actually makes for really interesting puzzle design, so kudos on that!
The other frustration was that losing all your lives reset you to the start of the game. Ideally in a puzzle game like this one, you wouldn't even have lives, it just restarts at the beginning of each stage. Otherwise you discourage players from experimentation, which is one of the keys to a nice puzzle game.
Overall, this was really nice! Great work!

Submitted(+1)

Fun little game!  I felt like the platform collisions were a little unforgiving and frustrating at first... but then it got reallllly addicting. I love the sound effects too! Well done on this game.

Submitted(+1)

Nice game!

I found it a little hard to line myself up with the tiles… I’m not quite sure why but I often found when I jumped I’d miss or not quite visually register where a platform lined up with.

It would be nice to be able to replay levels as I got almost to the end and died, but didn’t want to start from the beginning again.

Overall, felt very complete and polished, and the puzzles were good and scaled nicely with difficulty.

Submitted(+1)

Very good game. I liked the sound design on this one

Submitted(+1)

Thanks for the game.  I liked how you made puzzles solved by dying.

Submitted(+1)

Good job on the game, I enjoyed it! And very good use of the theme indeed

Submitted(+1)

good game nice use of 7 , but i did not like the controls 

Submitted(+1)

Hi DeeJayLSP, went full out on the seven theme, I like that. I was sweating pretty hard when my lives were low and I was struggling with jumping from platform to platform. I played on easy. I liked the cleverness of the last couple levels, it was good.