I beat the game, but BOY it was really hard. I had fun playing it, but there were lots of small things I think you could change to make the entire experience more enjoyable!
- Automatically restarting instead of needing to click "restart level" would have been really nice
- Making the trap hitboxes a little more generous would help out a lot since the game is so reliant on precision. If the player gets really close to the correct timing, then a slightly more generous hitbox would let them take the victory rather than getting frustrated with /almost/ getting it.
- The level order felt a little off. I struggled with the second level for several minutes, then beat levels 3, 4, and 5 extremely quickly.
- Maybe it's just a personal preference, but I'd really have preferred "up" to be jump instead of idle.
- Ducking automatically stands you back up after it finishes it, but this cancels any other inputs, which feels really bad. When I click "right" to stand and move right after ducking, it sucks that I stop and lose that input since the "stand" after "duck" still goes off. Probably duck shouldn't be timed, it should just stay ducked until you put in another command.
I hope that feedback is useful to you! This game is really enjoyable, and overall I think you did an excellent job with it!
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7 Misstep's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #24 | 3.530 | 3.714 |
Graphics | #51 | 2.919 | 3.071 |
Originality | #53 | 2.919 | 3.071 |
Audio | #54 | 2.715 | 2.857 |
Overall | #76 | 2.502 | 2.633 |
Fun | #77 | 2.037 | 2.143 |
Accessibility | #83 | 1.969 | 2.071 |
Controls | #88 | 1.426 | 1.500 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.2.3
Wildcards Used
N/A
Game Description
A Very Hard Platformer
Source
unsure
Discord Username
N/A
Comments
I really like the idea of this game, but the controls could use some work. I pressed the space bar at the beginning of the first level and the character just kept jumping. Not sure whether that was intentional.
The controls were really tricky to manage and the game starts off very difficult in that sense, without giving the chance to understand the controls really. It does look nice and the idea is great!
Nice graphics, very hard, at first I thought it was a troll submission but then i beat the first level and it went from there. You might have left the music playing along instead of resetting it with the level, that was getting annoying. The movement mechanics take a while of getting used to but play very nice with this concept :)
Good work. I have some observations however. There's something really funky going on with the controls. They give a feeling of not being in control of the character at all. The character seems to jump again automatically after landing. Also at one point the game told me I've failed even though I had just begun and had not fallen to death. And one more thing, having to use the mouse to click restart gets really frustrating.
Interesting idea, but movement felt a bit floaty.
Would be nice if you could restart the game from the keyboard. Maybe pressing "R"
I very nice take on the take on the theme of the Jam. And nice graphics.
The handle of the character was a bit wired (I could not manage to finish the first level. Maybe it was my own fault).
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