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A jam submission

We Are All AntsView game page

A short concept demo
Submitted by plumthumbs (@vickrummmmm) — 22 minutes, 8 seconds before the deadline
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We Are All Ants's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#283.7653.765
Graphics#413.1183.118
Theme#543.1183.118
Overall#632.5882.588
Fun#642.1762.176
Controls#652.2942.294
Audio#701.0591.059

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
v3.2.1

Source
Yes (not that I really know how?)

Game Description
A conceptual demo where you take on the role of a worker ant.

Discord Username
PlumThumbs

Participation Level (GWJ)
First Godot Wild Jam

Jam Time
First Game Jam

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Comments

Submitted

Feels like the start of a great game :) Good work!

Developer(+1)

Thank you, I appreciate you giving it a go! :)

Submitted

Greate concept and interesting story. The art was really nice, I particularly liked at the end that you zoomed out and could get some perspective on their little ant world. :-) Really, really great job for a first Godot project!

Developer

Thank you so much for your feedback and for giving it a play!

Submitted

There is some major problem with the collisions, but the main concept and the dialogues were really nice. It surely needs work but it looks very promising, good job!

Developer

Thank you for giving it a play and your feedback, definitely lots of work I’d like to do if I revisit it :)

Submitted

Unfortunately, I keep getting stuck on the screen with two ants, not able to move. Keep getting this error in the console:

ERROR: Node not found: root/MainScene/Player.
   At: scene/main/node.cpp:1381

Developer

Oh no! Thanks for giving it a go, although sorry to hear that you got stuck! I'll have to see if I can try and recreate the error, wondering if it's a certain dialogue route that is going awry, thanks for letting me know :)

Submitted

Would love to give it another go!

Submitted

Enjoyed playing as an ant. Really enjoyed the dialogue system, and the quests.

Movement was stuttering a alot. I even manage to fall off the game by going to the second to last opening.

Developer

Thank you for playing and for the feedback, sorry to hear that you fell off the game - clearly missed that part! But agree the movement is very stuttery, there are a lot of improvements that need to be made to the collision boxes if I revisit this project :)

Nice! Really like the implementation of the dialogue trees and smooth slope movement (respect from me because both are painful to do from my experience in GameMaker...). Found finding the triggers for the different events to be a bit tricky at times, and the character does move a bit jittery, but I like this!

Adding some music and sound effects would be quite nice if you were to make a version 2 :)

Developer

Definitely agree, I'm hoping to revisit it and make a second version because there's a lot that I wanted to implement if I had more time, including clearing up some of the collision boxes but also, as you say, improving the guidance/prompts for the quests and definitely sound!

Thanks so much for playing and for the feedback - I appreciate it! :)

Submitted

Creative! This game is a merging of Sim Ants + The Sims.

Developer

Thanks so much for playing and for your feedback!

Submitted

After getting the food to Tom and returning the the surface, I talked to the ant... When the screen zooms out, is that the end of the game?

Developer

It is yes, unfortunately that’s as far as I got in the time window - I wanted to try and add more visual indicators to show it was the end, but couldn’t figure it out in time... Thank you for playing!

Submitted(+2)

Awesome. I enjoyed the journey. 

Thanks for making it!

Submitted

I was just going to ask the same thing! Loved the dialogue and the story!

How did you program the branching dialogue?

Developer(+1)

Thanks so much and thanks for playing!

I used labels and set up a function to update the text, using a combination of dialogue states to track where in the conversation you were and a match command to determine where the conversation went based on input.

Then integrated some variables which were checked at various points in the dialogue - I’ve probably done a really terrible job of explaining it,  not too fluent in the terms just yet!

Submitted

I think you did great! I am still amazed at what people can pull of in Godot, so even getting an idea of your concept is great for me! Thank you! So when I am planning to make something similar, I will come back and check your comment :D
Was there any tutorial that you consider the key factor to your result?

Developer(+1)

So I came across this tutorial which I used to get to grips with how to structure dialogue for NPCs, but I will admit that it took me a long time to figure out why it wasn't working, and then I randomly cracked it at some point and I have no idea how!  But, that tutorial definitely helped :)

Submitted

Thanks for sharing,  I will check that tutorial out! And you've described that feeling perfectly, of having no idea how things work sometimes.

Hey there! I'm a bit stuck on the part where an ant on the surface asks you to give some food to Tom, but no matter what dialogue options I say, he doesn't want to do anything, and the surface ant just wants me to give the food to him. Have I missed something?

Developer

Hey Harry, thanks for playing! Ah, did you manage to find some food to give to Tom? The dialogue should progress if you’re holding some food...

I got through it! Found the trigger to get the food, somehow missed it first time playing the game :)