Play gameVisit A Short Odyssey in Time's game page
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Short version: where your character stands on the screen has an influence on a few weather conditions (more hints available on the game page ;) )
Four interactions are tightly agenced to be managed simultaneously and at any time with a single movement:
1/ Position (classic input) >> where the character goes
2/ Seasons (level design variations) >> for instance a certain scene can show or hide some tricks depending if it's seen during summer or winter
3/ Wind (interaction 'deus ex machina') >> can help the player influence on movable parts
4/ Time of day (luminosity) >> some stuff light up only at night, and it also add a nice visual touch
To keep things rather pure I forced myself to get everything working only with mouse control. There is no additional key nor special cases, rules always stays the same throughout the game. Level variation and complexity is tweaked mainly by the chosen camera orientations.
Engine >> Unity3D
Sound effects >> from Freesound.org
Font >> from Dafont.com
Exhaustive references here : https://www.dropbox.com/s/pww51hbwfn56iaq/infos.txt?dl=0
Code/Art/Music >> Damien 'Dayko' Le Guen
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