I played this.
4/10, for atmosphere and not encountering any bugs.
This game has 100w5202342 playthroughs already.
But LUMPS PLAYS has pop-up style commentary! Pretty sure that's a first for it! :D
Everything I have to say about this game quality-wise has already been said, so I just hope you enjoy the playthrough. Cheers!
Not sure how much of the game you've changed since some of the below comments, but I had no problem jumping! I really enjoyed this little narrative and look forward to the chapters, but I do hope the gameplay gets shaken up a bit—imagining repeating that task 4 more times isn't exactly a fun thought.
But the prologue by itself was good! I had a lot of fun exploring and activating everything, and although I didn't understand the "stalker" very much, I thought the experience was really well made for a small indie game. Keep it up, please. :)
You did really well with this one! The environment was great, but you know that already :P
I thought the story left A LOT to be desired, but considering you were only planning on a tech demo of the environment, I'm very grateful you decided to add a little gameplay into the mix, too! I hope you revisit the premise and flesh it out a bit, it's quite good. Cheers to you.
Lumps Plays = Pop up commentary?! Wtf is that?! Give it a shot, you'll like it :P
I played this.
IT WAS BAD!
But it really wasn't the worst game ever, as the title screen implied.
Which technically...makes it even worse, since it lies.
Congratulations on your crappy game!
For what it was, I liked it. Cheers.
I quite liked this.
Dementia is pretty scary, but I still tried to have some fun with the game.
I really appreciate that you made this! Cheers and keep it up.
Hope you enjoy Lumps Play Pop-up Commentary ;)
Is there a way to beat this?
I've only gotten as far as retrieving the documents a few times now, and then I just wander around revisiting rooms looking for things to do until the monster eventually catches me...am I missing something, or is that last body storage room he teleports you to the last thing you can do?
It's like anything you touch is a quality experience. The tone of this one wasn't as "up my alley" as Electra & Idra, but it's undeniable this is a good experience. I hope you and your team celebrated cuz you guys deserve it! Cheers.
I played it, and I liked it! The story was more interesting than the gameplay, but the story was VERY intersting, and I really look forward to playing more for that alone. I'm sure you know the shortcomings of the gameplay, so I won't bother going into them (pure key fetch, etc).
I hope you like the vid, Lumps Plays is pop-up video style commentary. If you're over 25--you know what I mean :D
This was really good. It was like the cannon kittens game taht I used to play way back in high school in computer lab, but with some actual gameplay mixed in other than "shoot and wait".
It was really fun! I was pleasantly surprised, good work.
(Normally I make Lumps Plays for comments, but didn't think this would fit Lumps Plays very well—but I wanted to let you know it's quite good!)
I liked your game!
The plot didn't come through very clearly...Maybe I'm dumb, but I didn't get it. But I thought the events where really neat, the knife part was my favorite.
If it were a little longer, and the plot were more concise, I think this would be a really cool little game! I'll follow you for future stuff, keep up the work <3
This game was so different from your last one, Dead Loop! I was surprised by the tone, but I really enjoyed play it, it's one of the best Stanley Parable-inspired games I've ever played. You did a really got job keeping things fresh and fun, and the narration was on par with Stanley Parable itself! Kudos to you across the board, really fun experience.
Only gripe I would have is the lack of plot. After the introduction it's sort of...forgotten it seemed like, in favor of just silly antics. I'm sure you have more in mind for the full version, but that's just something that stuck out. Apart from that, it's pretty hard for me to find stuff to complain about!
Watch my Lumps Play! If you're new, Lumps Plays = pop-up commentary like VH1 from back in the day. Check me out for a fresh take on the Let's Play formula, you'll like it :P
Squeezed in a fresh Let's Play of Chapter 1! Can't wait for the release, and so soon! Only 6 days, woooo! Are you giving out any review copies for let's players? If so, I'd really like one if it'd be ok!
Really like this game, can't wait to see how everything turns out in-game and with development. Congrats on all the positive feedback, you deserve it. Great design and really interesting concept. Cheers :)
Just because Pixar did it doesn't mean all fish talk now. One of my favorite things about this demo was how the gameplay mechanics themselves were derived from actual characteristics of real fish—female anglers can't see, fish really swim by flapping, etc. plus I like the charm it has now, they could make voice overs for games like Animal Crossing too, but they don't for a reason.
You did a wonderful job in 72 hours, damn!
The only thing I didn't love about this was that it was so short. I've seen another commenter say it, but I agree—you have something really special here, and I hope you consider fleshing it out a bit more. It's a wonderful experience that isn't bogged down by too many mechanics, and I love the premise of the entire thing. You can tell you took it seriously.
Anyways, thanks a lot for making it. I saw you plan on finishing the level at least, I'll definitely play it, but please consider expanding a bit! Even a 15 minute experience would be a better taste of this neat underwater world.
Here is my Lumps Play, hope you enjoy it as much as I enjoyed your creation:
Lumps Plays is pop-up commentary. No voiceovers, but pop-ups. Remember Vh1 videos? Check it out—you'll like it :D
This isn't a good game, and I was offended it costs 5$.
There are only 2-3 textures in the entire thing. The environments are trivial. The enemies are trivial. The enemies all behave the same. There are no puzzles. There are literal 2-3 minute sections where nothing is happening but walking. The sound design is atrocious. The story is abysmal. The gameplay mechanics are laughable. The conclusion was unsatisfying and confusing. Literally every single thing about this game was terrible.
Apart from how I beat it without running into any bugs. Good job on that. But seriously. Try harder if you're going to chage 5$, ESPECIALLY if you're audience is mostly children! Shame on you!
It was made well on the technical side, but as far as "fun" or "interesting" I don't think it really made the mark.
At the end of the day, it was a string of fetch quests. I know that's all most games really are at the end of the day, but something about this one made it feel very apparent to me. It could have been all the walking between points of making progress, since nothing ever happened unless I was reading a note or finding an item, it just felt like a slow chore getting through each task.
The main premise of the game is really cool, but it doesn't make much sense that the colonists can get NEW information from OLD simulations? A simulation is not the same thing as time traveling, you can't get NEW information out of a simulation, and if you do, it ONLY applies to the simulation, not real life. So what's the point?
I really hope you continue because with the pacing/story cleaned up a bit I think this could be a really awesome little game. Keep it up!
EDIT: I ended up doing a Lumps Play for this. Cheers!
That's so surprising, it has so many similarities! The anomalies, the creepy prison setting, all the procedure warnings, etc. If you haven't read 'em you should check 'em out, they're pretty well-known. The origins of the infamous SCP-173!
I hope I didn't come across as thinking you stole the idea or anything, that's not what I thought at all. I was actually really glad to see the game was playing so well because the "actual" SCP game that exists is so incomplete and bad :D
Thanks for getting back to me, and I can't wait to play more!
Very promising! The demo wasn't the best, but if the game is anything like how the new promotional material looks the demo was just the tip of the iceberg. Really looking forward to this, good work!
Lumps Plays = Voiceless, pop-up commentary. Check me out for a new Let's Play twist!
I tried to play this, but the keys were bugging out.
The first 15 or so were fine, but then the keys starting "ejecting" more keys from the lock than I entered. For example, I would pick up a key, and try it. Then I would watch the lock "try" anywhere from 2 to 6 random keys that I didn't even pick up, increasing the pile of keys under the lock exponentially with each key attempt.
This completely ruined the game, as trying 293 keys is tedious enough without having to watch 5 imaginary keys conjured out of thin air try to unlock the door as well each time. I was down for the tedium, but with this bug, I just can't dedicate the time
I thought the first half was okay, but the second I fell through the floor with no flashlight and was made to wander around in dark, featureless hallways for the second part of the game, I checked out and quit.
I think you definitely need a light source on night 3. The tunnels need more decoration so it's not so easy to get lost. It all really falls apart the second you get out of the bedroom, tbh. The jump scare one hit kill happened so quickly I didn't even get to see what the monster looked like. I'd say, expand on the beginning, and completely ditch the second half.
Keep up the good work, I don't mean to sound mean—indie devving isn't easy!
I liked this a lot :D I can't exactly call it "fun" but that wasn't really the goal, was it? I thought it was really well made, and although short, the point you were going for was clear! Really great entry, I hope you continue to make stuff :)
Lumps Plays = pop up cartoon commentary for adults. Check me out for a new take on Let's Plays.