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A jam submission

Project CanyonView game page

Submitted by Liam hindley — 17 hours, 10 minutes before the deadline
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Project Canyon's page


CriteriaRankScore*Raw Score
Gameplay Innovation#622.3682.700

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Spoiler Level

No Spoilers

TV Show Name/Season/Episode
The Simpsons - Season 2 - Episode 21

IMDb link to episode

Episode description
in the episode homer jumps over the canyon

Please list any pre-made art/music/other assets that you used.

How many members in your team?

Team of 4

List your team's social media / website links!

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A little late but I uploaded a review video to youtube and your game is a part of it! Check it out here:


This game is super fun! I played it all the way to the end with all the upgrades and reached a height of 20km in the air with the jetpack :D

My strategy was just to fall to the ground quickly and then use the jetpack to bounce up and down in one spot while all the money and donuts floated towards me.


Whew! That was a game!

I really liked the things! I liked the overall experience.  

I think the gameplay could use some polish, just because, there's not a lot of feedback to how fast you're moving or obstacles around you.  You can't really see anything coming up and make adjustments so there's almost no point to having that mechanic.  The magnet mechanics were so slow =( I really wanted them to perform more bettah.  But, I did really like the jetpack!  I wanted to play more but the game loop could just use a little bit more oomph.

Great work!


This game was fun to play. I liked the variety of upgrades and the inclusion of a jetpack upgrade. The obstacles add to the gameplay, as well. One of the problems I had was that the background and ground made it really hard to tell how much I was moving. The arrow keys also didn't seem to do anything, but it was hard to tell. Something small, but showing your total score in the upgrade shop would be useful. I also ran into a bug where, if I was going too fast, even if I went through the money, I didn't collect it.

The upgrade shop (and the upgrades themselves) were confusing. To start off, I had no clue what most of the upgrades did, so a description for each one would help. The upgrades themselves didn't seem to do much. I bought all of the first upgrades (excluding jetpack) and was getting a score of 30 each round. After buying all of the second upgrades, my score only increased to 50 each round. Progression was extremely slow until I was able to get the jetpack. The magnets also seemed useless. They very slowly attract the items, so I was either going too fast and I passed them before they got to me, or I was going slow and they didn't get to me before the round ended. 


Thank you for your very kind review. 

We will take these ideas into our future games and this response has been very helpful.  


Fun game and upgrades are a nice touch to keep the game going. I agree it needs some sort of visual indication of how far you're flying, clouds or something to see flying past. Also if the character would tilt or react visually somehow when pressing left or right. I wasn't sure if it was making a difference at first.

Good job!



This is something we all feel that if we did it would have improved the game and it is also brilliant to see you enjoyed the game. 

Thanks for your positive and constructive feedback,


This brought back awesome memories of the kitten canon shooter back in high school on flash game sites! Nice reference too, and pretty well done overall for a game jam crunch! thanks for making it, keep it up 🍻


Thanks Lumps Plays.. 

I love the youtube channel buddy keep up the good work. Cheers for the review and the positive feedback in it it means a lot. :)  


Really cool concept... I like the upgrade system, kept me going one round after another to earn enough points to get that jetpack! The jetpack is a game changer, flew further than I ever had.. haha :) It would be nice to have some visual indication (maybe some clouds in the background) to show how fast/far one is flying, to feel the adrenaline rush :D


Thanks we loved your feedback :) we will take those ideas into our future projects